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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Gloves Wrist Guards.png

Wrist Guards


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 10 0 0 0 0 10 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 3 Hardwood 0
Leather 4 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
3 Price Increase +25%
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 12 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 6
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 3 Hardwood 0
Leather 4 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
3 Blueprint Unlocked: Padded Gloves
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 12 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 6
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 3 Hardwood 0
Leather 4 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
4 Efficiency Increased: -1 Leather
Iron 0 Steel 0
Wood 12 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 8
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 3 Hardwood 0
Leather 3 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -1 Elven Dew
Iron 0 Steel 0
Wood 24 Hardwood 0
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 16
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 3 Hardwood 0
Leather 3 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 1
N/A 0
N/A 0
N/A 0
12 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 36 Hardwood 0
Leather 36 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 12
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 90 Hardwood 0
Leather 100 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Elven Dew 48 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Woven Bracers Normal Quality 1
Guardian Protector Coin 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 120Coin 160Coin 200Coin 150Coin 200Coin 250Coin
Good Quality 150Coin 200Coin 250Coin 188Coin 250Coin 313Coin
Coin 240Coin 320Coin 400Coin 300Coin 400Coin 500Coin
Flawless Quality 360Coin 480Coin 600Coin 450Coin 600Coin 750Coin
Epic Quality 600Coin 800Coin 1,000Coin 750Coin 1,000Coin 1,250Coin
Legendary Quality 1,200Coin 1,600Coin 2,000Coin 1,500Coin 2,000Coin 2,500Coin
Mythical Quality 3,000Coin 4,000Coin 5,000Coin 3,750Coin 5,000Coin 6,250Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
36 Xp Rating 45 Xp Rating 72 Xp Rating 108 Xp Rating 180 Xp Rating 360 Xp Rating 900 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+38 Power Rating +42 Power Rating +46 Power Rating +49 Power Rating +57 Power Rating +76 Power Rating +190 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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