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Rings Wisdom Mark.png

Wisdom Mark


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,500 0 0 0 0 0 0 2,200 2,200 0 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make. 8 16 28 48 80

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 130 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 16

Magic Top

2

Good Luck Band

1
8 Time Decreased -25%
Iron 1,040 Steel 560
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 96 Jewel 128

Magic Top

16

Good Luck Band

8


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 130 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 16

Magic Top

2

Good Luck Band

1
16 Efficiency Increased: -26 Iron
Iron 1,040 Steel 560
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 96 Jewel 128

Magic Top

16

Good Luck Band

8


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 104 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 16

Magic Top

2

Good Luck Band

1
28 Efficiency Increased: -1 Magic Top
Iron 1,248 Steel 840
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 144 Jewel 192

Magic Top

24

Good Luck Band

12


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 104 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 16

Magic Top

1

Good Luck Band

1
48 Blueprint Unlocked: Resistance Band
Iron 2,080 Steel 1,400
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 240 Jewel 320

Magic Top

20

Good Luck Band

20


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 104 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 16

Magic Top

1

Good Luck Band

1
80 Price Increase +25%
Iron 3,328 Steel 2,240
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 384 Jewel 512

Magic Top

32

Good Luck Band

32



Item Mastery Cost

Total resources needed to fully master the item:
Iron 8,736 Steel 5,600
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 960 Jewel 1,280


Total components needed to fully master the item:

Magic Top

108

Good Luck Band

80



Used In

Pre-Craft For:
Recipe Quality Amount
Twilight Flute Good Quality 2
Heart Ring Coin 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 35,400s / 590m Time Rating 26,550s / 443m Time Rating
50 7,080s / 118m Time Rating 5,310s / 89m Time Rating
100 3,540s / 59m Time Rating 2,655s / 44m Time Rating
500 708s / 12m Time Rating 531s / 9m Time Rating
1,000 354s / 6m Time Rating 266s / 4m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 135,000Coin 180,000Coin 225,000Coin 168,750Coin 225,000Coin 281,250Coin
Good Quality 168,750Coin 225,000Coin 281,250Coin 210,938Coin 281,250Coin 351,563Coin
Coin 270,000Coin 360,000Coin 450,000Coin 337,500Coin 450,000Coin 562,500Coin
Flawless Quality 405,000Coin 540,000Coin 675,000Coin 506,250Coin 675,000Coin 843,750Coin
Epic Quality 675,000Coin 900,000Coin 1,125,000Coin 843,750Coin 1,125,000Coin 1,406,250Coin
Legendary Quality 1,350,000Coin 1,800,000Coin 2,250,000Coin 1,687,500Coin 2,250,000Coin 2,812,500Coin
Mythical Quality 3,375,000Coin 4,500,000Coin 5,625,000Coin 4,218,750Coin 5,625,000Coin 7,031,250Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
36,963 Xp Rating 46,204 Xp Rating 73,926 Xp Rating 110,889 Xp Rating 184,815 Xp Rating 369,630 Xp Rating 924,075 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+775 Power Rating +853 Power Rating +930 Power Rating +1,008 Power Rating +1,163 Power Rating +1,550 Power Rating +3,875 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
45 Gems 74 Gems 110 Gems 184 Gems


Level 28 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

25m Time Rating 59m28s Time Rating 1h38m42s Time Rating 2h21m25s Time Rating 3h6m55s Time Rating 3h54m46s Time Rating