All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
86,250
115,000
143,750
107,813
143,750
179,688
107,813
143,750
179,688
134,766
179,688
224,609
172,500
230,000
287,500
215,625
287,500
359,375
258,750
345,000
431,250
323,438
431,250
539,063
431,250
575,000
718,750
539,063
718,750
898,438
862,500
1,150,000
1,437,500
1,078,125
1,437,500
1,796,875
2,156,250
2,875,000
3,593,750
2,695,313
3,593,750
4,492,188
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
23,617
29,521
47,234
70,851
118,085
236,170
590,425
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+875
+963
+1,050
+1,138
+1,313
+1,750
+4,375
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
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Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.