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Pendants Wind Charm.png

Wind Charm

  • Unlocked By: Leather Chest /OR/ 9 Blueprint Fragments
  • Blueprint Rarity: Uncommon
  • Item Level: 11
  • Base Power: +270 Power Rating
  • Item Ability: Arch Wizard I


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
44 0 75 0 0 0 0 110 110 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 26 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 3

Good Opal Necklace

2
N/A 0
N/A 0
5 Price Increase +50%
Iron 90 Steel 0
Wood 0 Hardwood 0
Leather 130 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 15

Good Opal Necklace

10
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 26 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 3

Good Opal Necklace

2
N/A 0
N/A 0
5 Efficiency Increased: -13 Leather
Iron 90 Steel 0
Wood 0 Hardwood 0
Leather 130 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 15

Good Opal Necklace

10
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 13 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 3

Good Opal Necklace

2
N/A 0
N/A 0
8 Efficiency Increased: -1 Shiny Gem
Iron 144 Steel 0
Wood 0 Hardwood 0
Leather 104 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 24

Good Opal Necklace

16
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 13 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 2

Good Opal Necklace

2
N/A 0
N/A 0
12 Quality Increased: Good Quality
Iron 216 Steel 0
Wood 0 Hardwood 0
Leather 156 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 24

Good Opal Necklace

24
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 13 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 2

Good Opal Necklace

2
N/A 0
N/A 0
20 Ability Unlocked: Arch Wizard 1 / Flawless
Iron 360 Steel 0
Wood 0 Hardwood 0
Leather 260 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 40

Good Opal Necklace

40
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 900 Steel 0
Wood 0 Hardwood 0
Leather 780 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Shiny Gem 118

Good Opal Necklace

100


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 4,388Coin 5,850Coin 7,313Coin 6,581Coin 8,775Coin 10,969Coin
Good Quality 5,484Coin 7,313Coin 9,141Coin 8,227Coin 10,969Coin 13,711Coin
Coin 8,775Coin 11,700Coin 14,625Coin 13,163Coin 17,550Coin 21,938Coin
Flawless Quality 13,163Coin 17,550Coin 21,938Coin 19,744Coin 26,325Coin 32,906Coin
Epic Quality 21,938Coin 29,250Coin 36,563Coin 32,906Coin 43,875Coin 54,844Coin
Legendary Quality 43,875Coin 58,500Coin 73,125Coin 65,813Coin 87,750Coin 109,688Coin
Mythical Quality 109,688Coin 146,250Coin 182,813Coin 164,531Coin 219,375Coin 274,219Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,655 Xp Rating 2,069 Xp Rating 3,310 Xp Rating 4,965 Xp Rating 8,275 Xp Rating 16,550 Xp Rating 41,375 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+270 Power Rating +297 Power Rating +324 Power Rating +351 Power Rating +405 Power Rating +540 Power Rating +1,350 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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