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C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png

Boots Warrior's Greaves.png

Warrior's Greaves


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
270 0 0 0 0 0 270 0 0 0 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 28
Wood 0 Hardwood 0
Leather 63 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0
Iron Carapace 3
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -13 Leather
Iron 420 Steel 168
Wood 0 Hardwood 0
Leather 378 Fabric 0
Herbs 0 Oil 84
Mana 0 Jewel 0
Iron Carapace 18
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 28
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0
Iron Carapace 3
N/A 0
N/A 0
N/A 0
6 Price Increase +25%
Iron 420 Steel 168
Wood 0 Hardwood 0
Leather 300 Fabric 0
Herbs 0 Oil 84
Mana 0 Jewel 0
Iron Carapace 18
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 28
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0
Iron Carapace 3
N/A 0
N/A 0
N/A 0
10 Blueprint Unlocked: Knight Riders
Iron 700 Steel 280
Wood 0 Hardwood 0
Leather 500 Fabric 0
Herbs 0 Oil 140
Mana 0 Jewel 0
Iron Carapace 30
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 28
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0
Iron Carapace 3
N/A 0
N/A 0
N/A 0
16 Time Decreased -25%
Iron 1,120 Steel 448
Wood 0 Hardwood 0
Leather 800 Fabric 0
Herbs 0 Oil 224
Mana 0 Jewel 0
Iron Carapace 48
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 28
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 14
Mana 0 Jewel 0
Iron Carapace 3
N/A 0
N/A 0
N/A 0
22 Efficiency Increased: -1 Iron Carapace
Iron 1,540 Steel 616
Wood 0 Hardwood 0
Leather 1,100 Fabric 0
Herbs 0 Oil 308
Mana 0 Jewel 0
Iron Carapace 66
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 4,200 Steel 1,680
Wood 0 Hardwood 0
Leather 3,078 Fabric 0
Herbs 0 Oil 840
Mana 0 Jewel 0


Total components needed to fully master the item:
Iron Carapace 180 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Silvered Greaves Normal Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 14,625Coin 19,500Coin 24,375Coin 18,281Coin 24,375Coin 30,469Coin
Good Quality 18,281Coin 24,375Coin 30,469Coin 22,852Coin 30,469Coin 38,086Coin
Coin 29,250Coin 39,000Coin 48,750Coin 36,563Coin 48,750Coin 60,938Coin
Flawless Quality 43,875Coin 58,500Coin 73,125Coin 54,844Coin 73,125Coin 91,406Coin
Epic Quality 73,125Coin 97,500Coin 121,875Coin 91,406Coin 121,875Coin 152,344Coin
Legendary Quality 146,250Coin 195,000Coin 243,750Coin 182,813Coin 243,750Coin 304,688Coin
Mythical Quality 365,625Coin 487,500Coin 609,375Coin 457,031Coin 609,375Coin 761,719Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
4,406 Xp Rating 5,508 Xp Rating 8,812 Xp Rating 13,218 Xp Rating 22,030 Xp Rating 44,060 Xp Rating 110,150 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+420 Power Rating +462 Power Rating +504 Power Rating +546 Power Rating +630 Power Rating +840 Power Rating +2,100 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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