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Maces War Gavel.png

War Gavel


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 200 0 0 0 160 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 59 Hardwood 22
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

2
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -12 Wood
Iron 0 Steel 0
Wood 354 Hardwood 132
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

12
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 47 Hardwood 22
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

2
N/A 0
N/A 0
N/A 0
6 Price Increase +25%
Iron 0 Steel 0
Wood 282 Hardwood 132
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

12
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 47 Hardwood 22
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

2
N/A 0
N/A 0
N/A 0
10 Blueprint Unlocked: Journey Mace
Iron 0 Steel 0
Wood 470 Hardwood 220
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

20
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 47 Hardwood 22
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

2
N/A 0
N/A 0
N/A 0
16 Time Decreased -25%
Iron 0 Steel 0
Wood 752 Hardwood 352
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

32
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 47 Hardwood 22
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

2
N/A 0
N/A 0
N/A 0
22 Efficiency Increased: -1 Sledgehammer
Iron 0 Steel 0
Wood 1,034 Hardwood 484
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Sledgehammer

44
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 2,892 Hardwood 1,320
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Sledgehammer

120 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Apocalyptus Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 2,160s / 36m Time Rating 1,620s / 27m Time Rating
50 432s / 7m Time Rating 324s / 5m Time Rating
100 216s / 4m Time Rating 162s / 3m Time Rating
500 43s / 1m Time Rating 32s / 1m Time Rating
1,000 22s / 0m Time Rating 16s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 4,275Coin 5,700Coin 7,125Coin 5,344Coin 7,125Coin 8,906Coin
Good Quality 5,344Coin 7,125Coin 8,906Coin 6,680Coin 8,906Coin 11,133Coin
Coin 8,550Coin 11,400Coin 14,250Coin 10,688Coin 14,250Coin 17,813Coin
Flawless Quality 12,825Coin 17,100Coin 21,375Coin 16,031Coin 21,375Coin 26,719Coin
Epic Quality 21,375Coin 28,500Coin 35,625Coin 26,719Coin 35,625Coin 44,531Coin
Legendary Quality 42,750Coin 57,000Coin 71,250Coin 53,438Coin 71,250Coin 89,063Coin
Mythical Quality 106,875Coin 142,500Coin 178,125Coin 133,594Coin 178,125Coin 222,656Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,288 Xp Rating 1,610 Xp Rating 2,576 Xp Rating 3,864 Xp Rating 6,440 Xp Rating 12,880 Xp Rating 32,200 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+470 Power Rating +517 Power Rating +564 Power Rating +611 Power Rating +705 Power Rating +940 Power Rating +2,350 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
13 Gems 21 Gems 32 Gems 53 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"