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Guns War Axe Pistol.png

War Axe Pistol


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,100 900 0 800 0 1,100 0 0 0 0 1,100


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 60 Steel 30
Wood 60 Hardwood 30
Leather 0 Fabric 0
Herbs 0 Oil 30
Mana 0 Jewel 0

Falconer

1

Good Steel Axe

1
N/A 0
N/A 0
7 Time Decreased -25%
Iron 420 Steel 210
Wood 420 Hardwood 210
Leather 0 Fabric 0
Herbs 0 Oil 210
Mana 0 Jewel 0

Falconer

7

Good Steel Axe

7
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 60 Steel 30
Wood 60 Hardwood 30
Leather 0 Fabric 0
Herbs 0 Oil 30
Mana 0 Jewel 0

Falconer

1

Good Steel Axe

1
N/A 0
N/A 0
7 Efficiency Increased: -12 Iron
Iron 420 Steel 210
Wood 420 Hardwood 210
Leather 0 Fabric 0
Herbs 0 Oil 210
Mana 0 Jewel 0

Falconer

7

Good Steel Axe

7
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 48 Steel 30
Wood 60 Hardwood 30
Leather 0 Fabric 0
Herbs 0 Oil 30
Mana 0 Jewel 0

Falconer

1

Good Steel Axe

1
N/A 0
N/A 0
10 Efficiency Increased: -6 Oil
Iron 480 Steel 300
Wood 600 Hardwood 300
Leather 0 Fabric 0
Herbs 0 Oil 300
Mana 0 Jewel 0

Falconer

10

Good Steel Axe

10
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 48 Steel 30
Wood 60 Hardwood 30
Leather 0 Fabric 0
Herbs 0 Oil 24
Mana 0 Jewel 0

Falconer

1

Good Steel Axe

1
N/A 0
N/A 0
18 Blueprint Unlocked: Thunder Shot
Iron 864 Steel 540
Wood 1,080 Hardwood 540
Leather 0 Fabric 0
Herbs 0 Oil 432
Mana 0 Jewel 0

Falconer

18

Good Steel Axe

18
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 48 Steel 30
Wood 60 Hardwood 30
Leather 0 Fabric 0
Herbs 0 Oil 24
Mana 0 Jewel 0

Falconer

1

Good Steel Axe

1
N/A 0
N/A 0
28 Price Increase +25%
Iron 1,344 Steel 840
Wood 1,680 Hardwood 840
Leather 0 Fabric 0
Herbs 0 Oil 672
Mana 0 Jewel 0

Falconer

28

Good Steel Axe

28
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 3,528 Steel 2,100
Wood 4,200 Hardwood 2,100
Leather 0 Fabric 0
Herbs 0 Oil 1,824
Mana 0 Jewel 0


Total components needed to fully master the item:

Falconer

70

Good Steel Axe

70


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 30,000s / 500m Time Rating 22,500s / 375m Time Rating
50 6,000s / 100m Time Rating 4,500s / 75m Time Rating
100 3,000s / 50m Time Rating 2,250s / 38m Time Rating
500 600s / 10m Time Rating 450s / 8m Time Rating
1,000 300s / 5m Time Rating 225s / 4m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 52,125Coin 69,500Coin 86,875Coin 65,156Coin 86,875Coin 108,594Coin
Good Quality 65,156Coin 86,875Coin 108,594Coin 81,445Coin 108,594Coin 135,742Coin
Coin 104,250Coin 139,000Coin 173,750Coin 130,313Coin 173,750Coin 217,188Coin
Flawless Quality 156,375Coin 208,500Coin 260,625Coin 195,469Coin 260,625Coin 325,781Coin
Epic Quality 260,625Coin 347,500Coin 434,375Coin 325,781Coin 434,375Coin 542,969Coin
Legendary Quality 521,250Coin 695,000Coin 868,750Coin 651,563Coin 868,750Coin 1,085,938Coin
Mythical Quality 1,303,125Coin 1,737,500Coin 2,171,875Coin 1,628,906Coin 2,171,875Coin 2,714,844Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
18,557 Xp Rating 23,196 Xp Rating 37,114 Xp Rating 55,671 Xp Rating 92,785 Xp Rating 185,570 Xp Rating 463,925 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+750 Power Rating +825 Power Rating +900 Power Rating +975 Power Rating +1,125 Power Rating +1,500 Power Rating +3,750 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
29 Gems 47 Gems 71 Gems 118 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"