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Swords Vorpal Sword

Vorpal Sword[]

  • Unlocked By: Iron Chest or 27 Blueprint Fragments (Left Line)
  • Blueprint Rarity: Rare
  • Item Level: 20
  • Base Power: +875 Power Rating
  • Item Ability: Parry - Increase equipment strength by 10%


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
380 0 0 0 0 380 0 0 0 150 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 80 Steel 35
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 5 Jewel 0

Great Claymore

3
N/A 0
7 Price Increase +50%
Iron 560 Steel 245
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 35 Jewel 0

Great Claymore

21
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 80 Steel 35
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 5 Jewel 0

Great Claymore

3
N/A 0
14 Efficiency Increased: -40 Iron
Iron 560 Steel 245
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 35 Jewel 0

Great Claymore

21
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 40 Steel 35
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 5 Jewel 0

Great Claymore

3
N/A 0
24 Efficiency Increased: -1 Claymore
Iron 400 Steel 350
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 50 Jewel 0

Great Claymore

30
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 40 Steel 35
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 5 Jewel 0

Great Claymore

2
N/A 0
42 Time Decreased -25%
Iron 720 Steel 630
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 90 Jewel 0

Great Claymore

36
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 40 Steel 35
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 5 Jewel 0

Great Claymore

2
N/A 0
70 Ability Unlocked: Parry / Great
Iron 1,120 Steel 980
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 140 Jewel 0

Great Claymore

56
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 3,360 Steel 2,450
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 350 Jewel 0


Total components needed to fully master the item:

Great Claymore

164 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Abyssal Brand Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 380 38m 7m36s 3m48s 1m54s 46s 23s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 380 38m 7m36s 3m48s 1m54s 46s 23s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 150 15m 3m 1m30s 45s 18s 9s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 1h31m 18m12s 9m6s 4m33s 1m49s 55s
TimePiece-25PercentTime: 1h8m15s 13m39s 6m50s 3m25s 1m22s 41s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 36,000Coin 48,000Coin 60,000Coin 54,000Coin 72,000Coin 90,000Coin
Good Quality 45,000Coin 60,000Coin 75,000Coin 67,500Coin 90,000Coin 112,500Coin
Coin 72,000Coin 96,000Coin 120,000Coin 108,000Coin 144,000Coin 180,000Coin
Flawless Quality 108,000Coin 144,000Coin 180,000Coin 162,000Coin 216,000Coin 270,000Coin
Epic Quality 180,000Coin 240,000Coin 300,000Coin 270,000Coin 360,000Coin 450,000Coin
Legendary Quality 360,000Coin 480,000Coin 600,000Coin 540,000Coin 720,000Coin 900,000Coin
Mythical Quality 900,000Coin 1,200,000Coin 1,500,000Coin 1,350,000Coin 1,800,000Coin 2,250,000Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
16,267 Xp Rating 20,334 Xp Rating 32,534 Xp Rating 48,801 Xp Rating 81,335 Xp Rating 162,670 Xp Rating 406,675 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
24 Gems 39 Gems 59 Gems 98 Gems


Level 20 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

11m40s Time Rating 27m45s Time Rating 46m4s Time Rating 1h6m Time Rating 1h27m14s Time Rating 1h49m33s Time Rating



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