All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
475
190
0
0
428
0
0
0
60
80
2
1
5
2,375
950
0
0
2,140
0
0
0
300
400
10
5
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
475
190
0
0
428
0
0
0
60
80
2
1
10
2,375
950
0
0
2,140
0
0
0
300
400
10
5
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
237
190
0
0
428
0
0
0
60
80
2
1
18
1,896
1,520
0
0
3,424
0
0
0
480
640
16
8
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
237
190
0
0
428
0
0
0
60
80
1
1
30
2,844
2,280
0
0
5,136
0
0
0
720
960
12
12
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
237
190
0
0
428
0
0
0
60
80
1
1
50
4,740
3,800
0
0
8,560
0
0
0
1,200
1,600
20
20
Item Mastery Cost[]
Total resources needed to fully master the item:
14,230
9,500
0
0
21,400
0
0
0
3,000
4,000
Total components needed to fully master the item:
68
50
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
28000
1d22h40m
9h20m
4h40m
2h20m
56m
28m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
11000
18h20m
3h40m
1h50m
55m
22m
11m
0
1s
1s
1s
1s
1s
1s
28000
1d22h40m
9h20m
4h40m
2h20m
56m
28m
11000
18h20m
3h40m
1h50m
55m
22m
11m
11000
18h20m
3h40m
1h50m
55m
22m
11m
11000
18h20m
3h40m
1h50m
55m
22m
11m
0
1s
1s
1s
1s
1s
1s
Time:
6d22h40m
1d9h20m
16h40m
8h20m
3h20m
1h40m
Time:
5d5h
1d1h
12h30m
6h15m
2h30m
1h15m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
18,600,000
24,800,000
31,000,000
27,900,000
37,200,000
46,500,000
23,250,000
31,000,000
38,750,000
34,875,000
46,500,000
58,125,000
37,200,000
49,600,000
62,000,000
55,800,000
74,400,000
93,000,000
55,800,000
74,400,000
93,000,000
83,700,000
111,600,000
139,500,000
93,000,000
124,000,000
155,000,000
139,500,000
186,000,000
232,500,000
186,000,000
248,000,000
310,000,000
279,000,000
372,000,000
465,000,000
465,000,000
620,000,000
775,000,000
697,500,000
930,000,000
1,162,500,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
8,900,510
11,125,638
17,801,020
26,701,530
44,502,550
89,005,100
222,512,750
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,450
+2,695
+2,940
+3,185
+3,675
+4,900
+12,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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363
582
873
1,455
Level 49 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.