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Boots Traveling Boots.png

Traveling Boots


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
65 0 26 0 0 0 65 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 19 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

2
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 84 Steel 0
Wood 0 Hardwood 0
Leather 76 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

8
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 19 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

2
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Red Boots
Iron 84 Steel 0
Wood 0 Hardwood 0
Leather 76 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

8
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 19 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

2
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -4 Leather
Iron 126 Steel 0
Wood 0 Hardwood 0
Leather 114 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

12
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 15 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Heavy Boots
Iron 210 Steel 0
Wood 0 Hardwood 0
Leather 150 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 21 Steel 0
Wood 0 Hardwood 0
Leather 15 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 336 Steel 0
Wood 0 Hardwood 0
Leather 240 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Heavy Boots

16
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 840 Steel 0
Wood 0 Hardwood 0
Leather 656 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Heavy Boots

64 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Explorer Boots Normal Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 938Coin 1,250Coin 1,563Coin 1,172Coin 1,563Coin 1,953Coin
Good Quality 1,172Coin 1,563Coin 1,953Coin 1,465Coin 1,953Coin 2,441Coin
Coin 1,875Coin 2,500Coin 3,125Coin 2,344Coin 3,125Coin 3,906Coin
Flawless Quality 2,813Coin 3,750Coin 4,688Coin 3,516Coin 4,688Coin 5,859Coin
Epic Quality 4,688Coin 6,250Coin 7,813Coin 5,859Coin 7,813Coin 9,766Coin
Legendary Quality 9,375Coin 12,500Coin 15,625Coin 11,719Coin 15,625Coin 19,531Coin
Mythical Quality 23,438Coin 31,250Coin 39,063Coin 29,297Coin 39,063Coin 48,828Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
259 Xp Rating 324 Xp Rating 518 Xp Rating 777 Xp Rating 1,295 Xp Rating 2,590 Xp Rating 6,475 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+140 Power Rating +154 Power Rating +168 Power Rating +182 Power Rating +210 Power Rating +280 Power Rating +700 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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