All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
70
38
0
0
0
0
0
78
19
15
2
2
7
490
266
0
0
0
0
0
546
133
105
14
14
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
70
38
0
0
0
0
0
78
19
15
2
2
14
490
266
0
0
0
0
0
546
133
105
14
14
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
70
38
0
0
0
0
0
78
19
15
2
2
24
700
380
0
0
0
0
0
780
190
150
20
20
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
70
38
0
0
0
0
0
78
19
15
1
2
42
1,260
684
0
0
0
0
0
1,404
342
270
18
36
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
70
38
0
0
0
0
0
78
19
15
1
2
70
1,960
1,064
0
0
0
0
0
2,184
532
420
28
56
Item Mastery Cost[]
Total resources needed to fully master the item:
4,900
2,660
0
0
0
0
0
5,460
1,330
1,050
Total components needed to fully master the item:
94
140
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
1400
2h20m
28m
14m
7m
2m48s
1m24s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
2500
4h10m
50m
25m
12m30s
5m
2m30s
3600
6h
1h12m
36m
18m
7m12s
3m36s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1400
2h20m
28m
14m
7m
2m48s
1m24s
1400
2h20m
28m
14m
7m
2m48s
1m24s
3600
6h
1h12m
36m
18m
7m12s
3m36s
0
1s
1s
1s
1s
1s
1s
Time:
23h10m
4h38m
2h19m
1h9m30s
27m48s
13m54s
Time:
17h22m30s
3h28m30s
1h44m15s
52m8s
20m51s
10m26s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
367,500
490,000
612,500
551,250
735,000
918,750
459,375
612,500
765,625
689,063
918,750
1,148,438
735,000
980,000
1,225,000
1,102,500
1,470,000
1,837,500
1,102,500
1,470,000
1,837,500
1,653,750
2,205,000
2,756,250
1,837,500
2,450,000
3,062,500
2,756,250
3,675,000
4,593,750
3,675,000
4,900,000
6,125,000
5,512,500
7,350,000
9,187,500
9,187,500
12,250,000
15,312,500
13,781,250
18,375,000
22,968,750
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
205,490
256,863
410,980
616,470
1,027,450
2,054,900
5,137,250
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,220
+1,342
+1,464
+1,586
+1,830
+2,440
+6,100
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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75
120
180
301
Level 29 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.