All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
145
80
145
80
0
0
0
0
23
23
4
3
6
870
480
870
480
0
0
0
0
138
138
24
18
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
145
80
145
80
0
0
0
0
23
23
4
3
12
870
480
870
480
0
0
0
0
138
138
24
18
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
145
80
145
80
0
0
0
0
23
23
4
3
22
1,450
800
1,450
800
0
0
0
0
230
230
40
30
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
145
80
145
80
0
0
0
0
23
23
4
2
38
2,320
1,280
2,320
1,280
0
0
0
0
368
368
64
32
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
116
80
145
80
0
0
0
0
23
23
4
2
60
2,552
1,760
3,190
1,760
0
0
0
0
506
506
88
44
Item Mastery Cost[]
Total resources needed to fully master the item:
8,062
4,800
8,700
4,800
0
0
0
0
1,380
1,380
Total components needed to fully master the item:
240
142
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
7200
12h
2h24m
1h12m
36m
14m24s
7m12s
5500
9h10m
1h50m
55m
27m30s
11m
5m30s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
2800
4h40m
56m
28m
14m
5m36s
2m48s
7500
12h30m
2h30m
1h15m
37m30s
15m
7m30s
0
1s
1s
1s
1s
1s
1s
2500
4h10m
50m
25m
12m30s
5m
2m30s
2500
4h10m
50m
25m
12m30s
5m
2m30s
2500
4h10m
50m
25m
12m30s
5m
2m30s
0
1s
1s
1s
1s
1s
1s
Time:
2d2h50m
10h10m
5h5m
2h32m30s
1h1m
30m30s
Time:
1d14h7m30s
7h37m30s
3h48m45s
1h54m23s
45m45s
22m53s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
695,625
927,500
1,159,375
869,531
1,159,375
1,449,219
869,531
1,159,375
1,449,219
1,086,914
1,449,219
1,811,523
1,391,250
1,855,000
2,318,750
1,739,063
2,318,750
2,898,438
2,086,875
2,782,500
3,478,125
2,608,594
3,478,125
4,347,656
3,478,125
4,637,500
5,796,875
4,347,656
5,796,875
7,246,094
6,956,250
9,275,000
11,593,750
8,695,313
11,593,750
14,492,188
17,390,625
23,187,500
28,984,375
21,738,281
28,984,375
36,230,469
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
457,000
571,250
914,000
1,371,000
2,285,000
4,570,000
11,425,000
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,680
+1,848
+2,016
+2,184
+2,520
+3,360
+8,400
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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117
188
283
471
Level 35 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.