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Remedies Swift Seed.png

Swift Seed

  • Unlocked By: Iron Chest or 34 Blueprint Fragments (Right Line)
  • Blueprint Rarity: Rare
  • Item Level: 23
  • Base Power: +875 Power Rating
  • Item Ability: Gangster I


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 600 700 0 0 0 0 600 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 95 Oil 46
Mana 5 Jewel 0
Liquid Fire 2

Good Hunting Knife

2
7 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 665 Oil 322
Mana 35 Jewel 0
Liquid Fire 14

Good Hunting Knife

14


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 95 Oil 46
Mana 5 Jewel 0
Liquid Fire 2

Good Hunting Knife

2
14 Efficiency Increased: -1 Hunting Knife
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 665 Oil 322
Mana 35 Jewel 0
Liquid Fire 14

Good Hunting Knife

14


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 95 Oil 46
Mana 5 Jewel 0
Liquid Fire 2

Good Hunting Knife

1
24 Efficiency Increased: -1 Liquid Fire
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 950 Oil 460
Mana 50 Jewel 0
Liquid Fire 20

Good Hunting Knife

10


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 95 Oil 46
Mana 5 Jewel 0
Liquid Fire 1

Good Hunting Knife

1
42 Price Increase +50%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,710 Oil 828
Mana 90 Jewel 0
Liquid Fire 18

Good Hunting Knife

18


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 95 Oil 46
Mana 5 Jewel 0
Liquid Fire 1

Good Hunting Knife

1
70 Ability Unlocked: Gangster 1 / Flawless
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 2,660 Oil 1,288
Mana 140 Jewel 0
Liquid Fire 28

Good Hunting Knife

28


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 4,900 Oil 6,650
Mana 350 Jewel 0


Total components needed to fully master the item:
Liquid Fire 94

Good Hunting Knife

84


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 600 1h 12m 6m 3m 1m12s 36s
Magic 700 1h10m 14m 7m 3m30s 1m24s 42s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 600 1h 12m 6m 3m 1m12s 36s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 3h10m 38m 19m 9m30s 3m48s 1m54s
TimePiece-25Percent.pngTime: 2h22m30s 28m30s 14m15s 7m8s 2m51s 1m26s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 65,250Coin 87,000Coin 108,750Coin 97,875Coin 130,500Coin 163,125Coin
Good Quality 81,563Coin 108,750Coin 135,938Coin 122,344Coin 163,125Coin 203,906Coin
Coin 130,500Coin 174,000Coin 217,500Coin 195,750Coin 261,000Coin 326,250Coin
Flawless Quality 195,750Coin 261,000Coin 326,250Coin 293,625Coin 391,500Coin 489,375Coin
Epic Quality 326,250Coin 435,000Coin 543,750Coin 489,375Coin 652,500Coin 815,625Coin
Legendary Quality 652,500Coin 870,000Coin 1,087,500Coin 978,750Coin 1,305,000Coin 1,631,250Coin
Mythical Quality 1,631,250Coin 2,175,000Coin 2,718,750Coin 2,446,875Coin 3,262,500Coin 4,078,125Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
34,832 Xp Rating 43,540 Xp Rating 69,664 Xp Rating 104,496 Xp Rating 174,160 Xp Rating 348,320 Xp Rating 870,800 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
34 Gems 54 Gems 82 Gems 137 Gems


Level 23 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

16m40s Time Rating 39m38s Time Rating 1h5m48s Time Rating 1h34m17s Time Rating 2h4m37s Time Rating 2h36m31s Time Rating