All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
41
0
17
0
20
0
0
0
5
12
6
0
0
246
0
102
0
120
0
0
0
30
72
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
41
0
17
0
20
0
0
0
5
12
14
0
0
328
0
136
0
160
0
0
0
40
96
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
41
0
17
0
20
0
0
0
5
8
21
0
0
287
0
119
0
140
0
0
0
35
56
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
41
0
17
0
20
0
0
0
5
8
43
0
0
902
0
374
0
440
0
0
0
110
176
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
41
0
17
0
20
0
0
0
5
8
50
0
0
287
0
119
0
140
0
0
0
35
56
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
2,050
0
850
0
1,000
0
0
0
Total components needed to fully master the item:
250
456
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
300
30m
6m
3m
1m30s
36s
18s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
275
27m30s
5m30s
2m45s
1m23s
33s
17s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
57m30s
11m30s
5m45s
2m53s
1m9s
35s
Time:
43m8s
8m38s
4m19s
2m9s
52s
26s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
22,500
30,000
37,500
28,125
37,500
46,875
28,125
37,500
46,875
35,156
46,875
58,594
45,000
60,000
75,000
56,250
75,000
93,750
67,500
90,000
112,500
84,375
112,500
140,625
112,500
150,000
187,500
140,625
187,500
234,375
225,000
300,000
375,000
281,250
375,000
468,750
562,500
750,000
937,500
703,125
937,500
1,171,875
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
9,000
11,250
18,000
27,000
45,000
90,000
225,000
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+790
+869
+948
+1,027
+1,185
+1,580
+3,950
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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21
35
52
87
Level 18 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.