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C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Projectiles Steelarang.png

Steelarang


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,600 0 0 0 800 2,000 0 0 0 800 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 130 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 0
Silver Steel 2
N/A 0
N/A 0
N/A 0
8 Time Decreased -25%
Iron 1,040 Steel 560
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 96 Jewel 0
Silver Steel 16
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 130 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 0
Silver Steel 2
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -26 Iron
Iron 1,040 Steel 560
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 96 Jewel 0
Silver Steel 16
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 104 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 0
Silver Steel 2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Silver Steel
Iron 1,040 Steel 700
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 120 Jewel 0
Silver Steel 20
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 104 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 0
Silver Steel 1
N/A 0
N/A 0
N/A 0
20 Blueprint Unlocked: Seeking Kunai
Iron 2,080 Steel 1,400
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 240 Jewel 0
Silver Steel 20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 104 Steel 70
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 12 Jewel 0
Silver Steel 1
N/A 0
N/A 0
N/A 0
32 Price Increase +25%
Iron 3,328 Steel 2,240
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 384 Jewel 0
Silver Steel 32
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 8,736 Steel 5,600
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 960 Jewel 0


Total components needed to fully master the item:
Silver Steel 108 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Dragon Darts Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 69,750Coin 93,000Coin 116,250Coin 87,188Coin 116,250Coin 145,313Coin
Good Quality 87,188Coin 116,250Coin 145,313Coin 108,984Coin 145,313Coin 181,641Coin
Coin 139,500Coin 186,000Coin 232,500Coin 174,375Coin 232,500Coin 290,625Coin
Flawless Quality 209,250Coin 279,000Coin 348,750Coin 261,563Coin 348,750Coin 435,938Coin
Epic Quality 348,750Coin 465,000Coin 581,250Coin 435,938Coin 581,250Coin 726,563Coin
Legendary Quality 697,500Coin 930,000Coin 1,162,500Coin 871,875Coin 1,162,500Coin 1,453,125Coin
Mythical Quality 1,743,750Coin 2,325,000Coin 2,906,250Coin 2,179,688Coin 2,906,250Coin 3,632,813Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
24,827 Xp Rating 31,034 Xp Rating 49,654 Xp Rating 74,481 Xp Rating 124,135 Xp Rating 248,270 Xp Rating 620,675 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+775 Power Rating +853 Power Rating +930 Power Rating +1,008 Power Rating +1,163 Power Rating +1,550 Power Rating +3,875 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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