All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
400
160
0
0
60
45
2
2
5
0
0
0
0
2,000
800
0
0
300
225
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
400
160
0
0
60
45
2
2
10
0
0
0
0
2,000
800
0
0
300
225
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
200
160
0
0
60
45
2
2
18
0
0
0
0
1,600
1,280
0
0
480
360
16
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
200
160
0
0
60
45
1
2
30
0
0
0
0
2,400
1,920
0
0
720
540
12
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
200
160
0
0
60
45
1
2
50
0
0
0
0
4,000
3,200
0
0
1,200
900
20
40
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
12,000
8,000
0
3,000
0
2,250
Total components needed to fully master the item:
68
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
17000
1d4h20m
5h40m
2h50m
1h25m
34m
17m
0
1s
1s
1s
1s
1s
1s
7000
11h40m
2h20m
1h10m
35m
14m
7m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
17000
1d4h20m
5h40m
2h50m
1h25m
34m
17m
7000
11h40m
2h20m
1h10m
35m
14m
7m
7000
11h40m
2h20m
1h10m
35m
14m
7m
0
1s
1s
1s
1s
1s
1s
Time:
3d19h40m
18h20m
9h10m
4h35m
1h50m
55m
Time:
2d20h45m
13h45m
6h52m30s
3h26m15s
1h22m30s
41m15s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
10,987,500
14,650,000
18,312,500
16,481,250
21,975,000
27,468,750
13,734,375
18,312,500
22,890,625
20,601,563
27,468,750
34,335,938
21,975,000
29,300,000
36,625,000
32,962,500
43,950,000
54,937,500
32,962,500
43,950,000
54,937,500
49,443,750
65,925,000
82,406,250
54,937,500
73,250,000
91,562,500
82,406,250
109,875,000
137,343,750
109,875,000
146,500,000
183,125,000
164,812,500
219,750,000
274,687,500
274,687,500
366,250,000
457,812,500
412,031,250
549,375,000
686,718,750
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
6,362,471
7,953,089
12,724,942
19,087,413
31,812,355
63,624,710
159,061,775
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,250
+2,475
+2,700
+2,925
+3,375
+4,500
+11,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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328
525
788
1,314
Level 46 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.