Shop Heroes Wikia
Tag: Visual edit
(updated templates)
 
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=='''Soldier's Mark'''==
 
=='''Soldier's Mark'''==
 
 
* Unlocked By: [[Luck Band]]
 
* Unlocked By: [[Luck Band]]
 
* Item Level: 13
 
* Item Level: 13
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{{Item Skill Requirements|Metal = 100|Arts = 140|Jewelry = 140}}
 
{{Item Skill Requirements|Metal = 100|Arts = 140|Jewelry = 140}}
   
=='''Stages of Construction'''==
+
=='''Phases of Construction'''==
 
: All blueprints have 5 Phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
 
: All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
 
   
  +
{{Phase|PhaseNum=1|Crafts = 5|Iron = 45|Steel = 10|
{{Phase 1|Iron = 45|Steel = 10|Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|Crafts = 5|Perk = {{Item Efficiency Increased|Number=-9|Resource=Iron}}}}
+
Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|
  +
Perk = {{Item Efficiency Increased|Number=-9|Resource=Iron}}}}
   
  +
{{Phase|PhaseNum=2|PrevCrafts=5|Crafts = 10|Iron = 36|Steel = 10|
{{Phase 2|Iron = 36|Steel = 10|Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|Crafts = 5|Perk = {{Price Increase +25%}}}}
+
Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|
  +
Perk = {{Price Increase +25%}}}}
   
  +
{{Phase|PhaseNum=3|PrevCrafts=10|Crafts = 18|Iron = 36|Steel = 10|
{{Phase 3|Iron = 36|Steel = 10|Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|Crafts = 8|Perk = {{Item Blueprint Unlocked|Item=Fire Band}}}}
+
Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|
  +
Perk = {{Item Blueprint Unlocked|Item=Fire Band}}}}
   
  +
{{Phase|PhaseNum=4|PrevCrafts=18|Crafts = 30|Iron = 36|Steel = 10|
{{Phase 4|Iron = 36|Steel = 10|Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|Crafts = 12|Perk = {{Time Decreased -25%}}}}
+
Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|
  +
Perk = {{Time Decreased -25%}}}}
   
  +
{{Phase|PhaseNum=5|PrevCrafts=30|Crafts = 50|Iron = 36|Steel = 10|
{{Phase 5|Iron = 36|Steel = 10|Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|Crafts = 20|Perk = {{Item Quality Increased|Item=Soldier's Mark|Quality=Good}}}}
+
Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 Amount = 3|
  +
Perk = {{Item Quality Increased|Item=Soldier's Mark|Quality=Good}}}}
   
  +
{{Item Mastery Cost|Crafts To Mastery = 50|
{{Item Mastery Cost|Iron Start Amount = 45|Crafts To Iron Perk = 7|Iron End Amount = 36|Crafts To Mastery = 60|Steel End Amount = 10|Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 End Amount = 3}}
 
  +
Iron Start Amount = 45|Crafts To Iron Perk = 7|Iron End Amount = 36|Steel End Amount = 10|
 
Component 1 = {{Item Precraft Component|Quality=|Category=Daggers|Item=Dirk}}|Component 1 End Amount = 3}}
   
 
{{Used In|Recipe 1 = [[Resistance Band]]|Quality 1 = {{Quality Good Icon}}|Amount 1 = 2}}
 
{{Used In|Recipe 1 = [[Resistance Band]]|Quality 1 = {{Quality Good Icon}}|Amount 1 = 2}}
   
  +
{{ItemCraftTimeV2|Metal = 100|Arts = 140|Jewelry = 140}}
{{Item Craft Time|time = 2280}}
 
   
{{Price25Percent|price = 5313}}
+
{{Price25Percent|price = 4250}}
   
{{ShopExp|exp = 873}}
+
{{ShopExp|exp = 960}}
   
 
{{ItemPower|power = 270}}
 
{{ItemPower|power = 270}}
   
  +
{{UpgradeCostV2|Cost1=11|Cost2=18|Cost3=27|Cost4=46|Cost5=92}}
{{UpgradeCost|Cost = 11}}
 
   
  +
{{FusionTimesV2|Level=13}}
{{FusionTimes}}
 
   
 
----
 
----

Latest revision as of 19:27, 17 March 2019

Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Rings Soldier's Mark

Soldier's Mark


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
100 0 0 0 0 0 0 140 140 0 0


Phases of Construction

All blueprints have 5 Phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 45 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

3
N/A 0
5 Efficiency Increased: -9 Iron
Iron 225 Steel 50
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

15
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 36 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

3
N/A 0
10 Price Increase +25%
Iron 180 Steel 50
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

15
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 36 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

3
N/A 0
18 Blueprint Unlocked: Fire Band
Iron 288 Steel 80
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

24
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 36 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

3
N/A 0
30 Time Decreased -25%
Iron 432 Steel 120
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

36
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 36 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

3
N/A 0
50 Quality Increased: Good Quality
Iron 720 Steel 200
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Dirk

60
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 1,863 Steel 500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Dirk

150 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Resistance Band Good Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 100 10m 2m 1m 30s 12s 6s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 140 14m 2m48s 1m24s 42s 17s 8s
Jewelry 140 14m 2m48s 1m24s 42s 17s 8s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 38m 7m36s 3m48s 1m54s 46s 23s
TimePiece-25PercentTime: 28m30s 5m42s 2m51s 1m26s 34s 17s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 3,188Coin 4,250Coin 5,313Coin 3,984Coin 5,313Coin 6,641Coin
Good Quality 3,984Coin 5,313Coin 6,641Coin 4,980Coin 6,641Coin 8,301Coin
Coin 6,375Coin 8,500Coin 10,625Coin 7,969Coin 10,625Coin 13,281Coin
Flawless Quality 9,563Coin 12,750Coin 15,938Coin 11,953Coin 15,938Coin 19,922Coin
Epic Quality 15,938Coin 21,250Coin 26,563Coin 19,922Coin 26,563Coin 33,203Coin
Legendary Quality 31,875Coin 42,500Coin 53,125Coin 39,844Coin 53,125Coin 66,406Coin
Mythical Quality 79,688Coin 106,250Coin 132,813Coin 99,609Coin 132,813Coin 166,016Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
960 Xp Rating 1,200 Xp Rating 1,920 Xp Rating 2,880 Xp Rating 4,800 Xp Rating 9,600 Xp Rating 24,000 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+270 Power Rating +297 Power Rating +324 Power Rating +351 Power Rating +405 Power Rating +540 Power Rating +1,350 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
11 Gems 18 Gems 27 Gems 46 Gems


Level 13 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

4m30s Time Rating 10m42s Time Rating 17m46s Time Rating 25m27s Time Rating 33m39s Time Rating 42m15s Time Rating