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C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Music Small Drum.png

Small Drum


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 22 9 0 0 0 0 22 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 6 Hardwood 0
Leather 4 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0
3 Price Increase +25%
Iron 0 Steel 0
Wood 18 Hardwood 0
Leather 12 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 6 Hardwood 0
Leather 4 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0
3 Blueprint Unlocked: Pan Flute
Iron 0 Steel 0
Wood 18 Hardwood 0
Leather 12 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 6 Hardwood 0
Leather 4 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0
4 Efficiency Increased: -1 Leather
Iron 0 Steel 0
Wood 24 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 6 Hardwood 0
Leather 3 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -1 Shiny Gem
Iron 0 Steel 0
Wood 48 Hardwood 0
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 6 Hardwood 0
Leather 3 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0
12 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 72 Hardwood 0
Leather 36 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 0
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 180 Hardwood 0
Leather 100 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Shiny Gem 78 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Military Tap Good Quality 3
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 263Coin 350Coin 438Coin 328Coin 438Coin 547Coin
Good Quality 328Coin 438Coin 547Coin 410Coin 547Coin 684Coin
Coin 525Coin 700Coin 875Coin 656Coin 875Coin 1,094Coin
Flawless Quality 788Coin 1,050Coin 1,313Coin 984Coin 1,313Coin 1,641Coin
Epic Quality 1,313Coin 1,750Coin 2,188Coin 1,641Coin 2,188Coin 2,734Coin
Legendary Quality 2,625Coin 3,500Coin 4,375Coin 3,281Coin 4,375Coin 5,469Coin
Mythical Quality 6,563Coin 8,750Coin 10,938Coin 8,203Coin 10,938Coin 13,672Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
74 Xp Rating 93 Xp Rating 148 Xp Rating 222 Xp Rating 370 Xp Rating 740 Xp Rating 1,850 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+56 Power Rating +62 Power Rating +67 Power Rating +73 Power Rating +84 Power Rating +112 Power Rating +280 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"