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C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Spells Sleeping Totem.png

Sleeping Totem


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 65 0 110 160 0 0 65 0 160 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 18 Hardwood 0
Leather 0 Fabric 0
Herbs 35 Oil 6
Mana 0 Jewel 0
Elven Dew 5
N/A 0
N/A 0
N/A 0
5 Efficiency Increased: -4 Wood
Iron 0 Steel 0
Wood 90 Hardwood 0
Leather 0 Fabric 0
Herbs 175 Oil 30
Mana 0 Jewel 0
Elven Dew 25
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 14 Hardwood 0
Leather 0 Fabric 0
Herbs 35 Oil 6
Mana 0 Jewel 0
Elven Dew 5
N/A 0
N/A 0
N/A 0
5 Price Increase +25%
Iron 0 Steel 0
Wood 70 Hardwood 0
Leather 0 Fabric 0
Herbs 175 Oil 30
Mana 0 Jewel 0
Elven Dew 25
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 14 Hardwood 0
Leather 0 Fabric 0
Herbs 35 Oil 6
Mana 0 Jewel 0
Elven Dew 5
N/A 0
N/A 0
N/A 0
8 Blueprint Unlocked: Firewall Scroll
Iron 0 Steel 0
Wood 112 Hardwood 0
Leather 0 Fabric 0
Herbs 280 Oil 48
Mana 0 Jewel 0
Elven Dew 40
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 14 Hardwood 0
Leather 0 Fabric 0
Herbs 35 Oil 6
Mana 0 Jewel 0
Elven Dew 5
N/A 0
N/A 0
N/A 0
12 Time Decreased -25%
Iron 0 Steel 0
Wood 168 Hardwood 0
Leather 0 Fabric 0
Herbs 420 Oil 72
Mana 0 Jewel 0
Elven Dew 60
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 14 Hardwood 0
Leather 0 Fabric 0
Herbs 35 Oil 6
Mana 0 Jewel 0
Elven Dew 5
N/A 0
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 280 Hardwood 0
Leather 0 Fabric 0
Herbs 700 Oil 120
Mana 0 Jewel 0
Elven Dew 100
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 630 Fabric 0
Herbs 1,750 Oil 300
Mana 0 Jewel 0


Total components needed to fully master the item:
Elven Dew 250 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Paralysis Totem Good Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 3,360s / 56m Time Rating 2,520s / 42m Time Rating
50 672s / 11m Time Rating 504s / 8m Time Rating
100 336s / 6m Time Rating 252s / 4m Time Rating
500 67s / 1m Time Rating 50s / 1m Time Rating
1,000 34s / 1m Time Rating 25s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 12,375Coin 16,500Coin 20,625Coin 15,469Coin 20,625Coin 25,781Coin
Good Quality 15,469Coin 20,625Coin 25,781Coin 19,336Coin 25,781Coin 32,227Coin
Coin 24,750Coin 33,000Coin 41,250Coin 30,938Coin 41,250Coin 51,563Coin
Flawless Quality 37,125Coin 49,500Coin 61,875Coin 46,406Coin 61,875Coin 77,344Coin
Epic Quality 61,875Coin 82,500Coin 103,125Coin 77,344Coin 103,125Coin 128,906Coin
Legendary Quality 123,750Coin 165,000Coin 206,250Coin 154,688Coin 206,250Coin 257,813Coin
Mythical Quality 309,375Coin 412,500Coin 515,625Coin 386,719Coin 515,625Coin 644,531Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,007 Xp Rating 1,259 Xp Rating 2,014 Xp Rating 3,021 Xp Rating 5,035 Xp Rating 10,070 Xp Rating 25,175 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+220 Power Rating +242 Power Rating +264 Power Rating +286 Power Rating +330 Power Rating +440 Power Rating +1,100 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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