All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
45
10
0
0
0
0
11
8
0
0
1
N/A
0
5
225
50
0
0
0
0
55
40
0
0
5
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
45
10
0
0
0
0
9
8
0
0
1
N/A
0
10
225
50
0
0
0
0
45
40
0
0
5
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
45
10
0
0
0
0
9
8
0
0
1
N/A
0
18
360
80
0
0
0
0
72
64
0
0
8
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
45
10
0
0
0
0
9
8
0
0
1
N/A
0
30
540
120
0
0
0
0
108
96
0
0
12
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
45
10
0
0
0
0
9
8
0
0
1
N/A
0
50
900
200
0
0
0
0
180
160
0
0
20
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
2,250
500
0
0
0
0
460
400
0
0
Total components needed to fully master the item:
50
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
150
15m
3m
1m30s
45s
18s
9s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
75
7m30s
1m30s
45s
23s
9s
5s
0
1s
1s
1s
1s
1s
1s
180
18m
3m36s
1m48s
54s
22s
11s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
180
18m
3m36s
1m48s
54s
22s
11s
Time:
58m30s
11m42s
5m51s
2m56s
1m10s
35s
Time:
43m53s
8m47s
4m23s
2m12s
53s
26s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
46,125
61,500
76,875
57,656
76,875
96,094
57,656
76,875
96,094
72,070
96,094
120,117
92,250
123,000
153,750
115,313
153,750
192,188
138,375
184,500
230,625
172,969
230,625
288,281
230,625
307,500
384,375
288,281
384,375
480,469
461,250
615,000
768,750
576,563
768,750
960,938
1,153,125
1,537,500
1,921,875
1,441,406
1,921,875
2,402,344
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
1,390
1,738
2,780
4,170
6,950
13,900
34,750
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+270
+297
+324
+351
+405
+540
+1,350
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
-->
-->
-->
-->
13
22
33
55
Level 13 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.