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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Projectiles Sleeping Bomb

Sleeping Bomb[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
150 0 0 75 0 180 0 0 0 0 180


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 45 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 11 Oil 8
Mana 0 Jewel 0

Love Splash

1
N/A 0
5 Efficiency Increased: -5 Herbs
Iron 225 Steel 50
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 55 Oil 40
Mana 0 Jewel 0

Love Splash

5
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 45 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 9 Oil 8
Mana 0 Jewel 0

Love Splash

1
N/A 0
10 Price Increase +25%
Iron 225 Steel 50
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 45 Oil 40
Mana 0 Jewel 0

Love Splash

5
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 45 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 9 Oil 8
Mana 0 Jewel 0

Love Splash

1
N/A 0
18 Blueprint Unlocked: Shock Darts
Iron 360 Steel 80
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 72 Oil 64
Mana 0 Jewel 0

Love Splash

8
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 45 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 9 Oil 8
Mana 0 Jewel 0

Love Splash

1
N/A 0
30 Time Decreased -25%
Iron 540 Steel 120
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 108 Oil 96
Mana 0 Jewel 0

Love Splash

12
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 45 Steel 10
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 9 Oil 8
Mana 0 Jewel 0

Love Splash

1
N/A 0
50 Quality Increased: Good Quality
Iron 900 Steel 200
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 180 Oil 160
Mana 0 Jewel 0

Love Splash

20
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 2,250 Steel 500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 460 Oil 400
Mana 0 Jewel 0


Total components needed to fully master the item:

Love Splash

50 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 150 15m 3m 1m30s 45s 18s 9s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 75 7m30s 1m30s 45s 23s 9s 5s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 180 18m 3m36s 1m48s 54s 22s 11s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 180 18m 3m36s 1m48s 54s 22s 11s
TimePieceTime: 58m30s 11m42s 5m51s 2m56s 1m10s 35s
TimePiece-25PercentTime: 43m53s 8m47s 4m23s 2m12s 53s 26s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 46,125Coin 61,500Coin 76,875Coin 57,656Coin 76,875Coin 96,094Coin
Good Quality 57,656Coin 76,875Coin 96,094Coin 72,070Coin 96,094Coin 120,117Coin
Coin 92,250Coin 123,000Coin 153,750Coin 115,313Coin 153,750Coin 192,188Coin
Flawless Quality 138,375Coin 184,500Coin 230,625Coin 172,969Coin 230,625Coin 288,281Coin
Epic Quality 230,625Coin 307,500Coin 384,375Coin 288,281Coin 384,375Coin 480,469Coin
Legendary Quality 461,250Coin 615,000Coin 768,750Coin 576,563Coin 768,750Coin 960,938Coin
Mythical Quality 1,153,125Coin 1,537,500Coin 1,921,875Coin 1,441,406Coin 1,921,875Coin 2,402,344Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,390 Xp Rating 1,738 Xp Rating 2,780 Xp Rating 4,170 Xp Rating 6,950 Xp Rating 13,900 Xp Rating 34,750 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+270 Power Rating +297 Power Rating +324 Power Rating +351 Power Rating +405 Power Rating +540 Power Rating +1,350 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
13 Gems 22 Gems 33 Gems 55 Gems


Level 13 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

4m30s Time Rating 10m42s Time Rating 17m46s Time Rating 25m27s Time Rating 33m39s Time Rating 42m15s Time Rating

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