Shop Heroes Wikia
Advertisement
Shop Heroes Wikia
Equipment Navigation:
Weapons Garments Accessories
C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Pendants Skeleton Ward.png

Skeleton Ward


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 28 50 0 0 0 0 70 70 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 4
Leather 30 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

1
N/A 0
5 Efficiency Increased: -6 Leather
Iron 0 Steel 0
Wood 0 Hardwood 20
Leather 150 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

5
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 4
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

1
N/A 0
10 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 20
Leather 120 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

5
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 4
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

1
N/A 0
18 Blueprint Unlocked: Hanging Journal
Iron 0 Steel 0
Wood 0 Hardwood 32
Leather 192 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

8
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 4
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

1
N/A 0
30 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 48
Leather 288 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

12
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 4
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

1
N/A 0
50 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 80
Leather 480 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Shielding Seal

20
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 200
Leather 1,230 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Shielding Seal

50 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Turning Token Coin 1
Ominous Charm Coin 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 28 2m48s 34s 17s 8s 3s 2s
Textile Working 50 5m 1m 30s 15s 6s 3s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 70 7m 1m24s 42s 21s 8s 4s
Jewelry 70 7m 1m24s 42s 21s 8s 4s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 21m48s 4m22s 2m11s 1m5s 26s 13s
TimePiece-25Percent.pngTime: 16m21s 3m16s 1m38s 49s 20s 10s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,875Coin 2,500Coin 3,125Coin 2,344Coin 3,125Coin 3,906Coin
Good Quality 2,344Coin 3,125Coin 3,906Coin 2,930Coin 3,906Coin 4,883Coin
Coin 3,750Coin 5,000Coin 6,250Coin 4,688Coin 6,250Coin 7,813Coin
Flawless Quality 5,625Coin 7,500Coin 9,375Coin 7,031Coin 9,375Coin 11,719Coin
Epic Quality 9,375Coin 12,500Coin 15,625Coin 11,719Coin 15,625Coin 19,531Coin
Legendary Quality 18,750Coin 25,000Coin 31,250Coin 23,438Coin 31,250Coin 39,063Coin
Mythical Quality 46,875Coin 62,500Coin 78,125Coin 58,594Coin 78,125Coin 97,656Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
566 Xp Rating 708 Xp Rating 1,132 Xp Rating 1,698 Xp Rating 2,830 Xp Rating 5,660 Xp Rating 14,150 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+245 Power Rating +270 Power Rating +294 Power Rating +319 Power Rating +368 Power Rating +490 Power Rating +1,225 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
9 Gems 15 Gems 22 Gems 37 Gems


Level 12 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

4m Time Rating 9m31s Time Rating 15m48s Time Rating 22m38s Time Rating 29m54s Time Rating 37m34s Time Rating