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Boots Silvered Greaves.png

Silvered Greaves


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
900 0 0 0 0 0 900 360 360 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 105 Steel 55
Wood 0 Hardwood 0
Leather 95 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 10
Silver Steel 2

Common Warrior's Greaves

1
N/A 0
N/A 0
8 Time Decreased -25%
Iron 840 Steel 440
Wood 0 Hardwood 0
Leather 760 Fabric 0
Herbs 0 Oil 224
Mana 0 Jewel 80
Silver Steel 16

Common Warrior's Greaves

8
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 105 Steel 55
Wood 0 Hardwood 0
Leather 95 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 10
Silver Steel 2

Common Warrior's Greaves

1
N/A 0
N/A 0
8 Efficiency Increased: -21 Iron
Iron 840 Steel 440
Wood 0 Hardwood 0
Leather 760 Fabric 0
Herbs 0 Oil 224
Mana 0 Jewel 80
Silver Steel 16

Common Warrior's Greaves

8
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 84 Steel 55
Wood 0 Hardwood 0
Leather 95 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 10
Silver Steel 2

Common Warrior's Greaves

1
N/A 0
N/A 0
12 Efficiency Increased: -1 Silver Steel
Iron 1,008 Steel 660
Wood 0 Hardwood 0
Leather 1,140 Fabric 0
Herbs 0 Oil 336
Mana 0 Jewel 120
Silver Steel 24

Common Warrior's Greaves

12
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 84 Steel 55
Wood 0 Hardwood 0
Leather 95 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 10
Silver Steel 1

Common Warrior's Greaves

1
N/A 0
N/A 0
20 Blueprint Unlocked: Lord's Boots
Iron 1,680 Steel 1,100
Wood 0 Hardwood 0
Leather 1,900 Fabric 0
Herbs 0 Oil 560
Mana 0 Jewel 200
Silver Steel 20

Common Warrior's Greaves

20
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 84 Steel 55
Wood 0 Hardwood 0
Leather 95 Fabric 0
Herbs 0 Oil 28
Mana 0 Jewel 10
Silver Steel 1

Common Warrior's Greaves

1
N/A 0
N/A 0
32 Price Increase +25%
Iron 2,688 Steel 1,760
Wood 0 Hardwood 0
Leather 3,040 Fabric 0
Herbs 0 Oil 896
Mana 0 Jewel 320
Silver Steel 32

Common Warrior's Greaves

32
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 7,056 Steel 4,400
Wood 0 Hardwood 0
Leather 7,600 Fabric 0
Herbs 0 Oil 2,240
Mana 0 Jewel 800


Total components needed to fully master the item:
Silver Steel 56

Common Warrior's Greaves

80


Used In

Pre-Craft For:
Recipe Quality Amount
Earthshakers Good Quality 1
Draconic Greaves Flawless Quality 1
Twilight Seal Flawless Quality 1
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 72,375Coin 96,500Coin 120,625Coin 90,469Coin 120,625Coin 150,781Coin
Good Quality 90,469Coin 120,625Coin 150,781Coin 113,086Coin 150,781Coin 188,477Coin
Coin 144,750Coin 193,000Coin 241,250Coin 180,938Coin 241,250Coin 301,563Coin
Flawless Quality 217,125Coin 289,500Coin 361,875Coin 271,406Coin 361,875Coin 452,344Coin
Epic Quality 361,875Coin 482,500Coin 603,125Coin 452,344Coin 603,125Coin 753,906Coin
Legendary Quality 723,750Coin 965,000Coin 1,206,250Coin 904,688Coin 1,206,250Coin 1,507,813Coin
Mythical Quality 1,809,375Coin 2,412,500Coin 3,015,625Coin 2,261,719Coin 3,015,625Coin 3,769,531Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
25,763 Xp Rating 32,204 Xp Rating 51,526 Xp Rating 77,289 Xp Rating 128,815 Xp Rating 257,630 Xp Rating 644,075 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+650 Power Rating +715 Power Rating +780 Power Rating +845 Power Rating +975 Power Rating +1,300 Power Rating +3,250 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"