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Music Silvered Flute.png

Silvered Flute


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
800 2,100 0 0 0 0 0 2,100 800 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 98 Hardwood 53
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 13
Silver Steel 2

Good Long Flute

2
N/A 0
N/A 0
8 Time Decreased -25%
Iron 0 Steel 0
Wood 784 Hardwood 424
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 104
Silver Steel 16

Good Long Flute

16
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 98 Hardwood 53
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 13
Silver Steel 2

Good Long Flute

2
N/A 0
N/A 0
8 Efficiency Increased: -20 Wood
Iron 0 Steel 0
Wood 784 Hardwood 424
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 104
Silver Steel 16

Good Long Flute

16
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 78 Hardwood 53
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 13
Silver Steel 2

Good Long Flute

2
N/A 0
N/A 0
12 Efficiency Increased: -1 Silver Steel
Iron 0 Steel 0
Wood 936 Hardwood 636
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 156
Silver Steel 24

Good Long Flute

24
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 78 Hardwood 53
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 13
Silver Steel 1

Good Long Flute

2
N/A 0
N/A 0
20 Blueprint Unlocked: Soothing Harp
Iron 0 Steel 0
Wood 1,560 Hardwood 1,060
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 260
Silver Steel 20

Good Long Flute

40
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 78 Hardwood 53
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 13
Silver Steel 1

Good Long Flute

2
N/A 0
N/A 0
32 Price Increase +25%
Iron 0 Steel 0
Wood 2,496 Hardwood 1,696
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 416
Silver Steel 32

Good Long Flute

64
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 6,560 Hardwood 4,240
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 1,040


Total components needed to fully master the item:
Silver Steel 108

Good Long Flute

160


Used In

Pre-Craft For:
Recipe Quality Amount
Draconian Sound Coin 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 34,800s / 580m Time Rating 26,100s / 435m Time Rating
50 6,960s / 116m Time Rating 5,220s / 87m Time Rating
100 3,480s / 58m Time Rating 2,610s / 44m Time Rating
500 696s / 12m Time Rating 522s / 9m Time Rating
1,000 348s / 6m Time Rating 261s / 4m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 161,250Coin 215,000Coin 268,750Coin 201,563Coin 268,750Coin 335,938Coin
Good Quality 201,563Coin 268,750Coin 335,938Coin 251,953Coin 335,938Coin 419,922Coin
Coin 322,500Coin 430,000Coin 537,500Coin 403,125Coin 537,500Coin 671,875Coin
Flawless Quality 483,750Coin 645,000Coin 806,250Coin 604,688Coin 806,250Coin 1,007,813Coin
Epic Quality 806,250Coin 1,075,000Coin 1,343,750Coin 1,007,813Coin 1,343,750Coin 1,679,688Coin
Legendary Quality 1,612,500Coin 2,150,000Coin 2,687,500Coin 2,015,625Coin 2,687,500Coin 3,359,375Coin
Mythical Quality 4,031,250Coin 5,375,000Coin 6,718,750Coin 5,039,063Coin 6,718,750Coin 8,398,438Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
57,396 Xp Rating 71,745 Xp Rating 114,792 Xp Rating 172,188 Xp Rating 286,980 Xp Rating 573,960 Xp Rating 1,434,900 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+775 Power Rating +853 Power Rating +930 Power Rating +1,008 Power Rating +1,163 Power Rating +1,550 Power Rating +3,875 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
48 Gems 78 Gems 118 Gems 196 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"