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Gauntlets Silver Gauntlets.png

Silver Gauntlets


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
600 0 0 0 0 0 600 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 95 Steel 46
Wood 0 Hardwood 0
Leather 86 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 3
N/A 0
N/A 0
N/A 0
7 Time Decreased -25%
Iron 665 Steel 322
Wood 0 Hardwood 0
Leather 602 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 21
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 95 Steel 46
Wood 0 Hardwood 0
Leather 86 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 3
N/A 0
N/A 0
N/A 0
7 Efficiency Increased: -19 Iron
Iron 665 Steel 322
Wood 0 Hardwood 0
Leather 602 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 21
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 76 Steel 46
Wood 0 Hardwood 0
Leather 86 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 3
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Liquid Fire
Iron 760 Steel 460
Wood 0 Hardwood 0
Leather 860 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 30
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 76 Steel 46
Wood 0 Hardwood 0
Leather 86 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 2
N/A 0
N/A 0
N/A 0
18 Blueprint Unlocked: Bloodlust Gauntlets
Iron 1,368 Steel 828
Wood 0 Hardwood 0
Leather 1,548 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 36
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 76 Steel 46
Wood 0 Hardwood 0
Leather 86 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 2
N/A 0
N/A 0
N/A 0
28 Price Increase +25%
Iron 2,128 Steel 1,288
Wood 0 Hardwood 0
Leather 2,408 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 56
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 5,586 Steel 3,220
Wood 0 Hardwood 0
Leather 6,020 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Liquid Fire 164 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
King's Gauntlets Coin 1
Abyssal Gauntlets Flawless Quality 1
Cybernetic Gauntlets Coin 4
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 7,200s / 120m Time Rating 5,400s / 90m Time Rating
50 1,440s / 24m Time Rating 1,080s / 18m Time Rating
100 720s / 12m Time Rating 540s / 9m Time Rating
500 144s / 2m Time Rating 108s / 2m Time Rating
1,000 72s / 1m Time Rating 54s / 1m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 47,250Coin 63,000Coin 78,750Coin 59,063Coin 78,750Coin 98,438Coin
Good Quality 59,063Coin 78,750Coin 98,438Coin 73,828Coin 98,438Coin 123,047Coin
Coin 94,500Coin 126,000Coin 157,500Coin 118,125Coin 157,500Coin 196,875Coin
Flawless Quality 141,750Coin 189,000Coin 236,250Coin 177,188Coin 236,250Coin 295,313Coin
Epic Quality 236,250Coin 315,000Coin 393,750Coin 295,313Coin 393,750Coin 492,188Coin
Legendary Quality 472,500Coin 630,000Coin 787,500Coin 590,625Coin 787,500Coin 984,375Coin
Mythical Quality 1,181,250Coin 1,575,000Coin 1,968,750Coin 1,476,563Coin 1,968,750Coin 2,460,938Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
16,816 Xp Rating 21,020 Xp Rating 33,632 Xp Rating 50,448 Xp Rating 84,080 Xp Rating 168,160 Xp Rating 420,400 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+600 Power Rating +660 Power Rating +720 Power Rating +780 Power Rating +900 Power Rating +1,200 Power Rating +3,000 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
28 Gems 46 Gems 69 Gems 114 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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