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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Spells Shielding Seal.png

Shielding Seal


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 12 22 0 0 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 1
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 44 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 4
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 1
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Fireball Scroll
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 44 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 4
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 1
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -2 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 66 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 6
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 9 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 1
N/A 0
N/A 0
N/A 0
10 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 90 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 10
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 9 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Great Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 144 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 16
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 388 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Shiny Gem 40 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Skeleton Ward Normal Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 192s / 3m Time Rating 144s / 2m Time Rating
50 38s / 1m Time Rating 29s / 0m Time Rating
100 19s / 0m Time Rating 14s / 0m Time Rating
500 4s / 0m Time Rating 3s / 0m Time Rating
1,000 2s / 0m Time Rating 1s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 248Coin 330Coin 413Coin 309Coin 413Coin 516Coin
Good Quality 309Coin 413Coin 516Coin 387Coin 516Coin 645Coin
Coin 495Coin 660Coin 825Coin 619Coin 825Coin 1,031Coin
Flawless Quality 743Coin 990Coin 1,238Coin 928Coin 1,238Coin 1,547Coin
Epic Quality 1,238Coin 1,650Coin 2,063Coin 1,547Coin 2,063Coin 2,578Coin
Legendary Quality 2,475Coin 3,300Coin 4,125Coin 3,094Coin 4,125Coin 5,156Coin
Mythical Quality 6,188Coin 8,250Coin 10,313Coin 7,734Coin 10,313Coin 12,891Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
69 Xp Rating 86 Xp Rating 138 Xp Rating 207 Xp Rating 345 Xp Rating 690 Xp Rating 1,725 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+76 Power Rating +84 Power Rating +91 Power Rating +99 Power Rating +114 Power Rating +152 Power Rating +380 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"