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Hats Shadowhood

Shadowhood[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 2,800 0 1,100 0 0 2,800 0 1,100 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 150 Fabric 85
Herbs 0 Oil 0
Mana 22 Jewel 0
Demon Heart 2

Good Thief's Hood

2
N/A 0
N/A 0
7 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,050 Fabric 595
Herbs 0 Oil 0
Mana 154 Jewel 0
Demon Heart 14

Good Thief's Hood

14
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 150 Fabric 85
Herbs 0 Oil 0
Mana 22 Jewel 0
Demon Heart 2

Good Thief's Hood

2
N/A 0
N/A 0
7 Efficiency Increased: -30 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,050 Fabric 595
Herbs 0 Oil 0
Mana 154 Jewel 0
Demon Heart 14

Good Thief's Hood

14
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 120 Fabric 85
Herbs 0 Oil 0
Mana 22 Jewel 0
Demon Heart 2

Good Thief's Hood

2
N/A 0
N/A 0
10 Efficiency Increased: -1 Thief's Hood
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,200 Fabric 850
Herbs 0 Oil 0
Mana 220 Jewel 0
Demon Heart 20

Good Thief's Hood

20
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 120 Fabric 85
Herbs 0 Oil 0
Mana 22 Jewel 0
Demon Heart 2

Good Thief's Hood

1
N/A 0
N/A 0
18 Blueprint Unlocked: Archwizard's Hat
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,160 Fabric 1,530
Herbs 0 Oil 0
Mana 396 Jewel 0
Demon Heart 36

Good Thief's Hood

18
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 120 Fabric 85
Herbs 0 Oil 0
Mana 22 Jewel 0
Demon Heart 2

Good Thief's Hood

1
N/A 0
N/A 0
28 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 3,360 Fabric 2,380
Herbs 0 Oil 0
Mana 616 Jewel 0
Demon Heart 56

Good Thief's Hood

28
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 8,820 Fabric 5,950
Herbs 0 Oil 0
Mana 1,540 Jewel 0


Total components needed to fully master the item:
Demon Heart 140

Good Thief's Hood

94


Used In[]

Pre-Craft For:
Recipe Quality Amount
Cultist's Hood Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 105,000Coin 140,000Coin 175,000Coin 131,250Coin 175,000Coin 218,750Coin
Good Quality 131,250Coin 175,000Coin 218,750Coin 164,063Coin 218,750Coin 273,438Coin
Coin 210,000Coin 280,000Coin 350,000Coin 262,500Coin 350,000Coin 437,500Coin
Flawless Quality 315,000Coin 420,000Coin 525,000Coin 393,750Coin 525,000Coin 656,250Coin
Epic Quality 525,000Coin 700,000Coin 875,000Coin 656,250Coin 875,000Coin 1,093,750Coin
Legendary Quality 1,050,000Coin 1,400,000Coin 1,750,000Coin 1,312,500Coin 1,750,000Coin 2,187,500Coin
Mythical Quality 2,625,000Coin 3,500,000Coin 4,375,000Coin 3,281,250Coin 4,375,000Coin 5,468,750Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
28,748 Xp Rating 35,935 Xp Rating 57,496 Xp Rating 86,244 Xp Rating 143,740 Xp Rating 287,480 Xp Rating 718,700 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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