Shop Heroes Wikia
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{{stub}}
 
{{stub}}
 
 
{{Blueprint}}
 
{{Blueprint}}
   
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=='''Ruinous Scepter'''==
 
=='''Ruinous Scepter'''==
   
* Unlocked By: [[Devastating Staff]]) // [[Micro-Transaction Store#Packages|Disrupt Staves Package]]
+
* Unlocked By: [[Devastating Staff]] // [[Micro-Transaction Store#Packages|Disrupt Staves Package]]
 
* Blueprint Rarity: [[File:RedStarIcon.png|30px|Exclusive]]
 
* Blueprint Rarity: [[File:RedStarIcon.png|30px|Exclusive]]
 
* Item Level: 57
 
* Item Level: 57
 
* Base Power: +0 {{Misc Power Icon}}
 
* Base Power: +0 {{Misc Power Icon}}
 
* Item Ability: {{Skill Hero |rank=IV |name=Disrupt |size=30}}
 
* Item Ability: {{Skill Hero |rank=IV |name=Disrupt |size=30}}
  +
   
   
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Perk=
 
Perk=
 
}}
 
}}
 
 
{{Phase|PhaseNum=2|PrevCrafts=5|Crafts = 10|
 
{{Phase|PhaseNum=2|PrevCrafts=5|Crafts = 10|
 
Perk=
 
Perk=
 
}}
 
}}
 
 
{{Phase|PhaseNum=3|PrevCrafts=10|Crafts = 18|
 
{{Phase|PhaseNum=3|PrevCrafts=10|Crafts = 18|
 
Perk=
 
Perk=
 
}}
 
}}
 
 
{{Phase|PhaseNum=4|PrevCrafts=18|Crafts = 30|
 
{{Phase|PhaseNum=4|PrevCrafts=18|Crafts = 30|
 
Perk=
 
Perk=
 
}}
 
}}
 
 
{{Phase|PhaseNum=5|PrevCrafts=30|Crafts = 50|
 
{{Phase|PhaseNum=5|PrevCrafts=30|Crafts = 50|
 
Perk={{Item Ability Unlocked|Ability=Disrupt|Level=4|Quality=Mythical}}
 
Perk={{Item Ability Unlocked|Ability=Disrupt|Level=4|Quality=Mythical}}
 
}}
 
}}
 
 
{{Item Mastery Cost|Crafts To Mastery = 50|
 
{{Item Mastery Cost|Crafts To Mastery = 50|
 
Iron Start Amount = 0|Crafts To Iron Perk = 0|Iron End Amount =0|
 
Iron Start Amount = 0|Crafts To Iron Perk = 0|Iron End Amount =0|
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Jewels Start Amount = 0|Crafts To Jewels Perk = 0|Jewels End Amount =0|
 
Jewels Start Amount = 0|Crafts To Jewels Perk = 0|Jewels End Amount =0|
 
}}
 
}}
 
 
{{Used In}}
 
{{Used In}}
 
 
{{ItemCraftTimeV2|Metal=0|Wood=0|Textile=0|Alchemy=0|Magic=0|Weapon=0|Armor=0|Arts=0|Jewelry=0|Rune=0|Tinkering=0}}
 
{{ItemCraftTimeV2|Metal=0|Wood=0|Textile=0|Alchemy=0|Magic=0|Weapon=0|Armor=0|Arts=0|Jewelry=0|Rune=0|Tinkering=0}}
 
 
{{Price25Percent|price = 0}}
 
{{Price25Percent|price = 0}}
 
 
{{ShopExp|exp = 0}}
 
{{ShopExp|exp = 0}}
 
 
{{ItemPower|power = 0}}
 
{{ItemPower|power = 0}}
 
 
{{UpgradeCostV2|Cost1=0|Cost2=0|Cost3=0|Cost4=0}}
 
{{UpgradeCostV2|Cost1=0|Cost2=0|Cost3=0|Cost4=0}}
 
 
{{FusionTimesV2|Level=57}}
 
{{FusionTimesV2|Level=57}}
 
 
----
 
----
 
[[Category:Staves]]
 
[[Category:Staves]]

Revision as of 22:20, 2 July 2019

Pageunderconstruction This article is a stub.

Please help Shop Heroes Wikia by expanding it, adding pictures, and improving existing text. If you are adding value, please do not forget to remove any boost applied (e.g. for building investment, remove the mayor boost on the price)

Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Ruinous Scepter

Ruinous Scepter



Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 0 0 0 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
5
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0

Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
10
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0

Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
18
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0

Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
30
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0

Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
50 Ability Unlocked: Disrupt 4 / Mythical
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 5s 5s 5s 5s 5s 5s
TimePiece-25PercentTime: 5s 5s 5s 5s 5s 5s

Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 0Coin 0Coin 0Coin 0Coin 0Coin 0Coin
Good Quality 0Coin 0Coin 0Coin 0Coin 0Coin 0Coin
Coin 0Coin 0Coin 0Coin 0Coin 0Coin 0Coin
Flawless Quality 0Coin 0Coin 0Coin 0Coin 0Coin 0Coin
Epic Quality 0Coin 0Coin 0Coin 0Coin 0Coin 0Coin
Legendary Quality 0Coin 0Coin 0Coin 0Coin 0Coin 0Coin
Mythical Quality 0Coin 0Coin 0Coin 0Coin 0Coin 0Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+0 Power Rating +0 Power Rating +0 Power Rating +0 Power Rating +0 Power Rating +0 Power Rating +0 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 57 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

2d Time Rating 4d18h9m50s Time Rating 7d21h30m53s Time Rating 11d7h31m44s Time Rating 14d22h53m1s Time Rating 18d18h44m40s Time Rating