All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
13,875
18,500
23,125
17,344
23,125
28,906
17,344
23,125
28,906
21,680
28,906
36,133
27,750
37,000
46,250
34,688
46,250
57,813
41,625
55,500
69,375
52,031
69,375
86,719
69,375
92,500
115,625
86,719
115,625
144,531
138,750
185,000
231,250
173,438
231,250
289,063
346,875
462,500
578,125
433,594
578,125
722,656
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
4,180
5,225
8,360
12,540
20,900
41,800
104,500
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+490
+539
+588
+637
+735
+980
+2,450
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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20
33
49
82
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.