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Equipment Navigation:
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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Gloves Royal Bracers

Royal Bracers[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 150 380 0 0 0 0 380 150 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 40 Hardwood 18
Leather 80 Fabric 35
Herbs 0 Oil 0
Mana 5 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
7 Efficiency Increased: -16 Leather
Iron 0 Steel 0
Wood 280 Hardwood 126
Leather 560 Fabric 245
Herbs 0 Oil 0
Mana 35 Jewel 0
Royal Bone 7
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 40 Hardwood 18
Leather 64 Fabric 35
Herbs 0 Oil 0
Mana 5 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
7 Price Increase +25%
Iron 0 Steel 0
Wood 280 Hardwood 126
Leather 448 Fabric 245
Herbs 0 Oil 0
Mana 35 Jewel 0
Royal Bone 7
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 40 Hardwood 18
Leather 64 Fabric 35
Herbs 0 Oil 0
Mana 5 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
10 Blueprint Unlocked: Alchemist Gloves
Iron 0 Steel 0
Wood 400 Hardwood 180
Leather 640 Fabric 350
Herbs 0 Oil 0
Mana 50 Jewel 0
Royal Bone 10
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 40 Hardwood 18
Leather 64 Fabric 35
Herbs 0 Oil 0
Mana 5 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
18 Time Decreased -25%
Iron 0 Steel 0
Wood 720 Hardwood 324
Leather 1,152 Fabric 630
Herbs 0 Oil 0
Mana 90 Jewel 0
Royal Bone 18
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 40 Hardwood 18
Leather 64 Fabric 35
Herbs 0 Oil 0
Mana 5 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
28 Efficiency Increased: -7 Fabric
Iron 0 Steel 0
Wood 1,120 Hardwood 504
Leather 1,792 Fabric 980
Herbs 0 Oil 0
Mana 140 Jewel 0
Royal Bone 28
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 2,800 Hardwood 1,260
Leather 4,592 Fabric 2,450
Herbs 0 Oil 0
Mana 350 Jewel 0


Total components needed to fully master the item:
Royal Bone 70 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Shield Bracers Coin 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 645s / 11m Time Rating 484s / 8m Time Rating
50 129s / 2m Time Rating 97s / 2m Time Rating
100 65s / 1m Time Rating 48s / 1m Time Rating
500 13s / 0m Time Rating 10s / 0m Time Rating
1,000 6s / 0m Time Rating 5s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 13,875Coin 18,500Coin 23,125Coin 17,344Coin 23,125Coin 28,906Coin
Good Quality 17,344Coin 23,125Coin 28,906Coin 21,680Coin 28,906Coin 36,133Coin
Coin 27,750Coin 37,000Coin 46,250Coin 34,688Coin 46,250Coin 57,813Coin
Flawless Quality 41,625Coin 55,500Coin 69,375Coin 52,031Coin 69,375Coin 86,719Coin
Epic Quality 69,375Coin 92,500Coin 115,625Coin 86,719Coin 115,625Coin 144,531Coin
Legendary Quality 138,750Coin 185,000Coin 231,250Coin 173,438Coin 231,250Coin 289,063Coin
Mythical Quality 346,875Coin 462,500Coin 578,125Coin 433,594Coin 578,125Coin 722,656Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
4,180 Xp Rating 5,225 Xp Rating 8,360 Xp Rating 12,540 Xp Rating 20,900 Xp Rating 41,800 Xp Rating 104,500 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+490 Power Rating +539 Power Rating +588 Power Rating +637 Power Rating +735 Power Rating +980 Power Rating +2,450 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
20 Gems 33 Gems 49 Gems 82 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating

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