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Hats Robin's Hood

Robin's Hood[]

  • Unlocked By: Wooden Chest Or 5 Blueprint Fragments (Right Line)
  • Blueprint Rarity: Uncommon
  • Item Level: 8
  • Base Power: +175 Power Rating
  • Item Ability: Treasure Hunter I


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 50 0 0 0 0 50 0 0 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 2

Good Hood

1
4 Price Increase +50%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 84 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 8

Good Hood

4


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 2

Good Hood

1
8 Efficiency Increased: -11 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 84 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 8

Good Hood

4


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 10 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 2

Good Hood

1
14 Efficiency Increased: -1 Rainbow Dust
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 60 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 12

Good Hood

6


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 10 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 1

Good Hood

1
24 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 10

Good Hood

10


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 10 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 1

Good Hood

1
40 Ability Unlocked: Treasure Hunter 1 / Flawless
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 160 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Rainbow Dust 16

Good Hood

16


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 488 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Rainbow Dust 54

Good Hood

40


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 50 5m 1m 30s 15s 6s 3s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 50 5m 1m 30s 15s 6s 3s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 10m 2m 1m 30s 12s 6s
TimePiece-25PercentTime: 7m30s 1m30s 45s 23s 9s 5s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,500Coin 2,000Coin 2,500Coin 2,250Coin 3,000Coin 3,750Coin
Good Quality 1,875Coin 2,500Coin 3,125Coin 2,813Coin 3,750Coin 4,688Coin
Coin 3,000Coin 4,000Coin 5,000Coin 4,500Coin 6,000Coin 7,500Coin
Flawless Quality 4,500Coin 6,000Coin 7,500Coin 6,750Coin 9,000Coin 11,250Coin
Epic Quality 7,500Coin 10,000Coin 12,500Coin 11,250Coin 15,000Coin 18,750Coin
Legendary Quality 15,000Coin 20,000Coin 25,000Coin 22,500Coin 30,000Coin 37,500Coin
Mythical Quality 37,500Coin 50,000Coin 62,500Coin 56,250Coin 75,000Coin 93,750Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
518 Xp Rating 648 Xp Rating 1,036 Xp Rating 1,554 Xp Rating 2,590 Xp Rating 5,180 Xp Rating 12,950 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+175 Power Rating +193 Power Rating +210 Power Rating +228 Power Rating +263 Power Rating +350 Power Rating +875 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
8 Gems 14 Gems 21 Gems 35 Gems


Level 8 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

2m15s Time Rating 5m21s Time Rating 8m53s Time Rating 12m44s Time Rating 16m49s Time Rating 21m8s Time Rating



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