All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
21
0
0
0
0
0
2
1
4
0
0
0
0
84
0
0
0
0
0
8
4
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
21
0
0
0
0
0
2
1
8
0
0
0
0
84
0
0
0
0
0
8
4
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
10
0
0
0
0
0
2
1
14
0
0
0
0
60
0
0
0
0
0
12
6
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
10
0
0
0
0
0
1
1
24
0
0
0
0
100
0
0
0
0
0
10
10
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
10
0
0
0
0
0
1
1
40
0
0
0
0
160
0
0
0
0
0
16
16
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
488
0
0
0
0
0
Total components needed to fully master the item:
54
40
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
50
5m
1m
30s
15s
6s
3s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
50
5m
1m
30s
15s
6s
3s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
10m
2m
1m
30s
12s
6s
Time:
7m30s
1m30s
45s
23s
9s
5s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,500
2,000
2,500
2,250
3,000
3,750
1,875
2,500
3,125
2,813
3,750
4,688
3,000
4,000
5,000
4,500
6,000
7,500
4,500
6,000
7,500
6,750
9,000
11,250
7,500
10,000
12,500
11,250
15,000
18,750
15,000
20,000
25,000
22,500
30,000
37,500
37,500
50,000
62,500
56,250
75,000
93,750
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
518
648
1,036
1,554
2,590
5,180
12,950
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+175
+193
+210
+228
+263
+350
+875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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8
14
21
35
Level 8 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.