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Guns Rising Sun.png

Rising Sun


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
6,000 4,700 0 4,100 0 6,000 0 0 0 0 6,000


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 102 Steel 57
Wood 102 Hardwood 57
Leather 0 Fabric 0
Herbs 0 Oil 57
Mana 0 Jewel 0
Sun Tear 1

Good Fire Band

2
N/A 0
N/A 0
7 Time Decreased -25%
Iron 714 Steel 399
Wood 714 Hardwood 399
Leather 0 Fabric 0
Herbs 0 Oil 399
Mana 0 Jewel 0
Sun Tear 7

Good Fire Band

14
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 102 Steel 57
Wood 102 Hardwood 57
Leather 0 Fabric 0
Herbs 0 Oil 57
Mana 0 Jewel 0
Sun Tear 1

Good Fire Band

2
N/A 0
N/A 0
7 Efficiency Increased: -11 Steel
Iron 714 Steel 399
Wood 714 Hardwood 399
Leather 0 Fabric 0
Herbs 0 Oil 399
Mana 0 Jewel 0
Sun Tear 7

Good Fire Band

14
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 102 Steel 46
Wood 102 Hardwood 57
Leather 0 Fabric 0
Herbs 0 Oil 57
Mana 0 Jewel 0
Sun Tear 1

Good Fire Band

2
N/A 0
N/A 0
10 Efficiency Increased: -11 Oil
Iron 1,020 Steel 460
Wood 1,020 Hardwood 570
Leather 0 Fabric 0
Herbs 0 Oil 570
Mana 0 Jewel 0
Sun Tear 10

Good Fire Band

20
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 102 Steel 46
Wood 102 Hardwood 57
Leather 0 Fabric 0
Herbs 0 Oil 46
Mana 0 Jewel 0
Sun Tear 1

Good Fire Band

2
N/A 0
N/A 0
18 Blueprint Unlocked: One-shot
Iron 1,836 Steel 828
Wood 1,836 Hardwood 1,026
Leather 0 Fabric 0
Herbs 0 Oil 828
Mana 0 Jewel 0
Sun Tear 18

Good Fire Band

36
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 102 Steel 46
Wood 102 Hardwood 57
Leather 0 Fabric 0
Herbs 0 Oil 46
Mana 0 Jewel 0
Sun Tear 1

Good Fire Band

2
N/A 0
N/A 0
28 Price Increase +25%
Iron 2,856 Steel 1,288
Wood 2,856 Hardwood 1,596
Leather 0 Fabric 0
Herbs 0 Oil 1,288
Mana 0 Jewel 0
Sun Tear 28

Good Fire Band

56
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 7,140 Steel 3,374
Wood 7,140 Hardwood 3,990
Leather 0 Fabric 0
Herbs 0 Oil 3,484
Mana 0 Jewel 0


Total components needed to fully master the item:
Sun Tear 70

Good Fire Band

140


Used In

Pre-Craft For:
Recipe Quality Amount
Frostfire Shoes Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 160,800s / 2,680m Time Rating 120,600s / 2,010m Time Rating
50 32,160s / 536m Time Rating 24,120s / 402m Time Rating
100 16,080s / 268m Time Rating 12,060s / 201m Time Rating
500 3,216s / 54m Time Rating 2,412s / 40m Time Rating
1,000 1,608s / 27m Time Rating 1,206s / 20m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 262,500Coin 350,000Coin 437,500Coin 328,125Coin 437,500Coin 546,875Coin
Good Quality 328,125Coin 437,500Coin 546,875Coin 410,156Coin 546,875Coin 683,594Coin
Coin 525,000Coin 700,000Coin 875,000Coin 656,250Coin 875,000Coin 1,093,750Coin
Flawless Quality 787,500Coin 1,050,000Coin 1,312,500Coin 984,375Coin 1,312,500Coin 1,640,625Coin
Epic Quality 1,312,500Coin 1,750,000Coin 2,187,500Coin 1,640,625Coin 2,187,500Coin 2,734,375Coin
Legendary Quality 2,625,000Coin 3,500,000Coin 4,375,000Coin 3,281,250Coin 4,375,000Coin 5,468,750Coin
Mythical Quality 6,562,500Coin 8,750,000Coin 10,937,500Coin 8,203,125Coin 10,937,500Coin 13,671,875Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
114,975 Xp Rating 143,719 Xp Rating 229,950 Xp Rating 344,925 Xp Rating 574,875 Xp Rating 1,149,750 Xp Rating 2,874,375 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+1,150 Power Rating +1,265 Power Rating +1,380 Power Rating +1,495 Power Rating +1,725 Power Rating +2,300 Power Rating +5,750 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
61 Gems 100 Gems 149 Gems 249 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"