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Equipment Navigation:
Weapons Garments Accessories
C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Armors Ring Mail.png

Ring Mail


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
24 0 20 0 0 0 24 0 0 0 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 11 Steel 0
Wood 0 Hardwood 0
Leather 6 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 44 Steel 0
Wood 0 Hardwood 0
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 11 Steel 0
Wood 0 Hardwood 0
Leather 6 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Chainmail
Iron 44 Steel 0
Wood 0 Hardwood 0
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 11 Steel 0
Wood 0 Hardwood 0
Leather 6 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -2 Iron
Iron 66 Steel 0
Wood 0 Hardwood 0
Leather 36 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 9 Steel 0
Wood 0 Hardwood 0
Leather 6 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Leather
Iron 90 Steel 0
Wood 0 Hardwood 0
Leather 60 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 9 Steel 0
Wood 0 Hardwood 0
Leather 5 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 144 Steel 0
Wood 0 Hardwood 0
Leather 80 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 388 Steel 0
Wood 0 Hardwood 0
Leather 224 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time
Worker Skills Craft Time
10 408s / 7m Time Rating
50 82s / 1m Time Rating
100 41s / 1m Time Rating
500 8s / 0m Time Rating
1,000 4s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 240Coin 320Coin 400Coin 300Coin 400Coin 500Coin
Good Quality 300Coin 400Coin 500Coin 375Coin 500Coin 625Coin
Coin 480Coin 640Coin 800Coin 600Coin 800Coin 1,000Coin
Flawless Quality 720Coin 960Coin 1,200Coin 900Coin 1,200Coin 1,500Coin
Epic Quality 1,200Coin 1,600Coin 2,000Coin 1,500Coin 2,000Coin 2,500Coin
Legendary Quality 2,400Coin 3,200Coin 4,000Coin 3,000Coin 4,000Coin 5,000Coin
Mythical Quality 6,000Coin 8,000Coin 10,000Coin 7,500Coin 10,000Coin 12,500Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
67 Xp Rating 84 Xp Rating 134 Xp Rating 201 Xp Rating 335 Xp Rating 670 Xp Rating 1,675 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+76 Power Rating +84 Power Rating +91 Power Rating +99 Power Rating +114 Power Rating +152 Power Rating +380 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
3 Gems 5 Gems 7 Gems 12 Gems


Trading House Offers

This is a table for how much the minimum and maximum offers are when using the Trading House Offers option.
  • Note: You are not guaranteed any price as the trading house price fluctuates.
Normal Quality Good Quality Coin Flawless Quality
0 - 0 Coin 0 - 0 Coin 0 - 0 Coin 0 - 0 Coin
Epic Quality Legendary Quality Mythical Quality
0 - 0 Coin 0 - 0 Coin 0 - 0 Coin


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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