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Swords Relic Blade.png

Relic Blade

  • Unlocked By: Relic Event or 54 Blueprint Fragments (Left Line)
  • Blueprint Rarity: Exclusive
  • Item Level: 30
  • Base Power: +1,150 Power Rating
  • Item Ability: Energetic III
  • Note: Blueprint was available in Golden Chests during the January 2019 Relic Event but has since been removed. However, it can still be found in the Inn Left BP line.


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
2,500 0 0 0 0 2,500 0 2,500 0 0 2,500


Phases of Construction

All blueprints have 5 Phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 150 Steel 90
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 30

Rapier

5

Broadsword

5
50 Ability Unlocked: Energetic 3 / Epic
Iron 7,500 Steel 4,500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 1,500 Jewel 1,500

Rapier

250

Broadsword

250


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 150 Steel 90
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 30

Rapier

5

Broadsword

5
100 Time Decreased -10%
Iron 7,500 Steel 4,500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 1,500 Jewel 1,500

Rapier

250

Broadsword

250


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 150 Steel 90
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 30

Rapier

5

Broadsword

5
150 Time Decreased -15%
Iron 7,500 Steel 4,500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 1,500 Jewel 1,500

Rapier

250

Broadsword

250


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 150 Steel 90
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 30

Rapier

5

Broadsword

5
200 Time Decreased -20%
Iron 7,500 Steel 4,500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 1,500 Jewel 1,500

Rapier

250

Broadsword

250


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 150 Steel 90
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 30

Rapier

5

Broadsword

5
250 Time Decreased -25%
Iron 7,500 Steel 4,500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 1,500 Jewel 1,500

Rapier

250

Broadsword

250


Item Mastery Cost

Total resources needed to fully master the item:
Iron 37,500 Steel 22,500
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 7,500 Jewel 7,500


Total components needed to fully master the item:

Rapier

1,250

Broadsword

1,250


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 2500 4h10m 50m 25m 12m30s 5m 2m30s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 2500 4h10m 50m 25m 12m30s 5m 2m30s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 2500 4h10m 50m 25m 12m30s 5m 2m30s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 2500 4h10m 50m 25m 12m30s 5m 2m30s
TimePiece.pngTime: 16h40m 3h20m 1h40m 50m 20m 10m
TimePiece-25Percent.pngTime: 12h30m 2h30m 1h15m 37m30s 15m 7m30s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price Table. No Price Increase Perk For This Item.
Item Quality Discount Price Surcharge
Normal Quality 375,000 Coin 500,000 Coin 625,000 Coin
Good Quality 468,750 Coin 625,000 Coin 781,250 Coin
Coin 750,000 Coin 1,000,000 Coin 1,250,000 Coin
Flawless Quality 1,125,000 Coin 1,500,000 Coin 1,875,000 Coin
Epic Quality 1,875,000 Coin 2,500,000 Coin 3,125,000 Coin
Legendary Quality 3,750,000 Coin 5,000,000 Coin 6,250,000 Coin
Mythical Quality 9,375,000 Coin 12,500,000 Coin 15,625,000 Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
300,000 Xp Rating 375,000 Xp Rating 600,000 Xp Rating 900,000 Xp Rating 1,500,000 Xp Rating 3,000,000 Xp Rating 7,500,000 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+1,150 Power Rating +1,265 Power Rating +1,380 Power Rating +1,495 Power Rating +1,725 Power Rating +2,300 Power Rating +5,750 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
76 Gems 122 Gems 183 Gems 305 Gems


Level 30 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

30m Time Rating 1h11m21s Time Rating 1h58m27s Time Rating 2h49m42s Time Rating 3h44m18s Time Rating 4h41m43s Time Rating


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