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Clothes Red Tunic.png

Red Tunic



Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 20 0 0 0 0 20 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

1
N/A 0
4 Blueprint Unlocked: Wood Flute
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 44 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

4
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

1
N/A 0
8 Blueprint Unlocked: Robe
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 44 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

4
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

1
N/A 0
14 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 66 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

6
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

1
N/A 0
24 Efficiency Increased: -2 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 110 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

10
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 9 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

1
N/A 0
40 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 144 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Tunic

16
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 408 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Tunic

40 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Royal Uniform Good Quality 3
Bundle Up Flawless Quality 4
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 20 2m 24s 12s 6s 2s 1s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 20 2m 24s 12s 6s 2s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 4m 48s 24s 12s 5s 5s
TimePiece-25Percent.pngTime: 3m 36s 18s 9s 5s 5s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 173Coin 230Coin 288Coin 216Coin 288Coin 359Coin
Good Quality 216Coin 288Coin 359Coin 270Coin 359Coin 449Coin
Coin 345Coin 460Coin 575Coin 431Coin 575Coin 719Coin
Flawless Quality 518Coin 690Coin 863Coin 647Coin 863Coin 1,078Coin
Epic Quality 863Coin 1,150Coin 1,438Coin 1,078Coin 1,438Coin 1,797Coin
Legendary Quality 1,725Coin 2,300Coin 2,875Coin 2,156Coin 2,875Coin 3,594Coin
Mythical Quality 4,313Coin 5,750Coin 7,188Coin 5,391Coin 7,188Coin 8,984Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
48 Xp Rating 60 Xp Rating 96 Xp Rating 144 Xp Rating 240 Xp Rating 480 Xp Rating 1,200 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+76 Power Rating +84 Power Rating +91 Power Rating +99 Power Rating +114 Power Rating +152 Power Rating +380 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
3 Gems 5 Gems 8 Gems 14 Gems


Level 5 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

45s Time Rating 1m47s Time Rating 2m58s Time Rating 4m15s Time Rating 5m36s Time Rating 7m3s Time Rating



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