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Spears Poison Tip.png

Poison Tip

  • Unlocked By: Iron Chest or 25 Blueprint Fragments (Right Line)
  • Blueprint Rarity: Rare
  • Item Level: 19
  • Base Power: +825 Power Rating
  • Item Ability: Gangster I


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
240 300 0 0 0 300 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 16
Wood 75 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 3
Viper Essence 7
6 Efficiency Increased: -38 Wood
Iron 0 Steel 96
Wood 450 Hardwood 192
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 18
Viper Essence 42


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 16
Wood 37 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 3
Viper Essence 7
12 Price Increase +50%
Iron 0 Steel 96
Wood 222 Hardwood 192
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 18
Viper Essence 42


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 16
Wood 37 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 3
Viper Essence 7
22 Efficiency Increased: -3 Viper Essence
Iron 0 Steel 160
Wood 370 Hardwood 320
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 30
Viper Essence 70


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 16
Wood 37 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 3
Viper Essence 4
38 Efficiency Increased: -1 Royal Bone
Iron 0 Steel 256
Wood 592 Hardwood 512
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 48
Viper Essence 64


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 16
Wood 37 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 2
Viper Essence 4
60 Ability Unlocked: Gangster 1 / Flawless
Iron 0 Steel 352
Wood 814 Hardwood 704
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 44
Viper Essence 88


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 960
Wood 2,448 Hardwood 1,920
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Royal Bone 158 Viper Essence 306


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 240 24m 4m48s 2m24s 1m12s 29s 14s
Woodworking 300 30m 6m 3m 1m30s 36s 18s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 300 30m 6m 3m 1m30s 36s 18s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 1h24m 16m48s 8m24s 4m12s 1m41s 50s
TimePiece-25Percent.pngTime: 1h3m 12m36s 6m18s 3m9s 1m16s 38s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 46,500Coin 62,000Coin 77,500Coin 69,750Coin 93,000Coin 116,250Coin
Good Quality 58,125Coin 77,500Coin 96,875Coin 87,188Coin 116,250Coin 145,313Coin
Coin 93,000Coin 124,000Coin 155,000Coin 139,500Coin 186,000Coin 232,500Coin
Flawless Quality 139,500Coin 186,000Coin 232,500Coin 209,250Coin 279,000Coin 348,750Coin
Epic Quality 232,500Coin 310,000Coin 387,500Coin 348,750Coin 465,000Coin 581,250Coin
Legendary Quality 465,000Coin 620,000Coin 775,000Coin 697,500Coin 930,000Coin 1,162,500Coin
Mythical Quality 1,162,500Coin 1,550,000Coin 1,937,500Coin 1,743,750Coin 2,325,000Coin 2,906,250Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
21,012 Xp Rating 26,265 Xp Rating 42,024 Xp Rating 63,036 Xp Rating 105,060 Xp Rating 210,120 Xp Rating 525,300 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+825 Power Rating +908 Power Rating +990 Power Rating +1,073 Power Rating +1,238 Power Rating +1,650 Power Rating +4,125 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
28 Gems 44 Gems 67 Gems 112 Gems


Level 19 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

10m Time Rating 23m47s Time Rating 39m29s Time Rating 56m34s Time Rating 1h14m46s Time Rating 1h33m54s Time Rating