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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png

Hats Plumed Hat.png

Plumed Hat


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 40 0 0 0 0 40 0 0 0


Stages of Construction

  • All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 84 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 8
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Thief's Hood
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 84 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 8
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -4 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 126 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 12
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 17 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Viper Essence
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 170 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 17 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 272 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 16
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 736 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Viper Essence 64 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Scarlet Coif Good Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 566Coin 755Coin 944Coin 708Coin 944Coin 1,180Coin
Good Quality 708Coin 944Coin 1,180Coin 885Coin 1,180Coin 1,475Coin
Coin 1,133Coin 1,510Coin 1,888Coin 1,416Coin 1,888Coin 2,359Coin
Flawless Quality 1,699Coin 2,265Coin 2,831Coin 2,123Coin 2,831Coin 3,539Coin
Epic Quality 2,831Coin 3,775Coin 4,719Coin 3,539Coin 4,719Coin 5,898Coin
Legendary Quality 5,663Coin 7,550Coin 9,438Coin 7,078Coin 9,438Coin 11,797Coin
Mythical Quality 14,156Coin 18,875Coin 23,594Coin 17,695Coin 23,594Coin 29,492Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
156 Xp Rating 195 Xp Rating 312 Xp Rating 468 Xp Rating 780 Xp Rating 1,560 Xp Rating 3,900 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+140 Power Rating +154 Power Rating +168 Power Rating +182 Power Rating +210 Power Rating +280 Power Rating +700 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"