Shop Heroes Wikia
Advertisement
Shop Heroes Wikia
Equipment Navigation:
Weapons Garments Accessories
C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Boots Plated Boots.png

Plated Boots


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
40 0 16 0 0 0 40 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 15 Steel 0
Wood 0 Hardwood 0
Leather 14 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 3
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 60 Steel 0
Wood 0 Hardwood 0
Leather 56 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 12
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 15 Steel 0
Wood 0 Hardwood 0
Leather 14 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 3
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Traveling Boots
Iron 60 Steel 0
Wood 0 Hardwood 0
Leather 56 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 12
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 15 Steel 0
Wood 0 Hardwood 0
Leather 14 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 3
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -3 Leather
Iron 90 Steel 0
Wood 0 Hardwood 0
Leather 84 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 18
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 15 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 3
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Shiny Gem
Iron 150 Steel 0
Wood 0 Hardwood 0
Leather 110 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 30
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 15 Steel 0
Wood 0 Hardwood 0
Leather 11 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 2
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 240 Steel 0
Wood 0 Hardwood 0
Leather 176 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Shiny Gem 32
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 600 Steel 0
Wood 0 Hardwood 0
Leather 482 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Shiny Gem 104 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Valkyrie Boots Good Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 529Coin 705Coin 881Coin 661Coin 881Coin 1,102Coin
Good Quality 661Coin 881Coin 1,102Coin 826Coin 1,102Coin 1,377Coin
Coin 1,058Coin 1,410Coin 1,763Coin 1,322Coin 1,763Coin 2,203Coin
Flawless Quality 1,586Coin 2,115Coin 2,644Coin 1,983Coin 2,644Coin 3,305Coin
Epic Quality 2,644Coin 3,525Coin 4,406Coin 3,305Coin 4,406Coin 5,508Coin
Legendary Quality 5,288Coin 7,050Coin 8,813Coin 6,609Coin 8,813Coin 11,016Coin
Mythical Quality 13,219Coin 17,625Coin 22,031Coin 16,523Coin 22,031Coin 27,539Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
146 Xp Rating 183 Xp Rating 292 Xp Rating 438 Xp Rating 730 Xp Rating 1,460 Xp Rating 3,650 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+96 Power Rating +106 Power Rating +115 Power Rating +125 Power Rating +144 Power Rating +192 Power Rating +480 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"