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C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Music Oud.png

Oud


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 600 230 0 0 0 0 600 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 60 Hardwood 26
Leather 40 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
7 Efficiency Increased: -12 Wood
Iron 0 Steel 0
Wood 420 Hardwood 182
Leather 280 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 7
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 48 Hardwood 26
Leather 40 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
7 Price Increase +25%
Iron 0 Steel 0
Wood 336 Hardwood 182
Leather 280 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 7
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 48 Hardwood 26
Leather 40 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
10 Blueprint Unlocked: Nordic Lute
Iron 0 Steel 0
Wood 480 Hardwood 260
Leather 400 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 10
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 48 Hardwood 26
Leather 40 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
18 Time Decreased -25%
Iron 0 Steel 0
Wood 864 Hardwood 468
Leather 720 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 18
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 48 Hardwood 26
Leather 40 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 1
N/A 0
N/A 0
N/A 0
28 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 1,344 Hardwood 728
Leather 1,120 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 28
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 3,444 Hardwood 1,820
Leather 2,800 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Royal Bone 70 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Singing Chakram Good Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 8,580s / 143m Time Rating 6,435s / 107m Time Rating
50 1,716s / 29m Time Rating 1,287s / 21m Time Rating
100 858s / 14m Time Rating 644s / 11m Time Rating
500 172s / 3m Time Rating 129s / 2m Time Rating
1,000 86s / 1m Time Rating 64s / 1m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 14,625Coin 19,500Coin 24,375Coin 18,281Coin 24,375Coin 30,469Coin
Good Quality 18,281Coin 24,375Coin 30,469Coin 22,852Coin 30,469Coin 38,086Coin
Coin 29,250Coin 39,000Coin 48,750Coin 36,563Coin 48,750Coin 60,938Coin
Flawless Quality 43,875Coin 58,500Coin 73,125Coin 54,844Coin 73,125Coin 91,406Coin
Epic Quality 73,125Coin 97,500Coin 121,875Coin 91,406Coin 121,875Coin 152,344Coin
Legendary Quality 146,250Coin 195,000Coin 243,750Coin 182,813Coin 243,750Coin 304,688Coin
Mythical Quality 365,625Coin 487,500Coin 609,375Coin 457,031Coin 609,375Coin 761,719Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
4,406 Xp Rating 5,508 Xp Rating 8,812 Xp Rating 13,218 Xp Rating 22,030 Xp Rating 44,060 Xp Rating 110,150 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+490 Power Rating +539 Power Rating +588 Power Rating +637 Power Rating +735 Power Rating +980 Power Rating +2,450 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
20 Gems 33 Gems 49 Gems 82 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"