All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
110
11m
2m12s
1m6s
33s
13s
7s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
110
11m
2m12s
1m6s
33s
13s
7s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
22m
4m24s
2m12s
1m6s
26s
13s
Time:
16m30s
3m18s
1m39s
50s
20s
10s
Item Prices
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,575
2,100
2,625
1,969
2,625
3,281
1,969
2,625
3,281
2,461
3,281
4,102
3,150
4,200
5,250
3,938
5,250
6,563
4,725
6,300
7,875
5,906
7,875
9,844
7,875
10,500
13,125
9,844
13,125
16,406
15,750
21,000
26,250
19,688
26,250
32,813
39,375
52,500
65,625
49,219
65,625
82,031
Shopkeeper Experience Gains
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
475
594
950
1,425
2,375
4,750
11,875
Power Ratings
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+220
+242
+264
+286
+330
+440
+1,100
Upgrade Costs
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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8
14
21
35
Level 11 Fusion Times
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
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3m30s
8m19s
13m49s
19m48s
26m10s
32m52s
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