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Vests Nightingale.png

Nightingale


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 800 0 0 0 700 600 0 0 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 50
Herbs 0 Oil 38
Mana 0 Jewel 0

Good Studded Leather

2
Liquid Fire 2
N/A 0
N/A 0
7 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 700 Fabric 350
Herbs 0 Oil 266
Mana 0 Jewel 0

Good Studded Leather

14
Liquid Fire 14
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 100 Fabric 50
Herbs 0 Oil 38
Mana 0 Jewel 0

Good Studded Leather

2
Liquid Fire 2
N/A 0
N/A 0
7 Efficiency Increased: -20 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 700 Fabric 350
Herbs 0 Oil 266
Mana 0 Jewel 0

Good Studded Leather

14
Liquid Fire 14
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 80 Fabric 50
Herbs 0 Oil 38
Mana 0 Jewel 0

Good Studded Leather

2
Liquid Fire 2
N/A 0
N/A 0
10 Efficiency Increased: -1 Studded Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 800 Fabric 500
Herbs 0 Oil 380
Mana 0 Jewel 0

Good Studded Leather

20
Liquid Fire 20
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 80 Fabric 50
Herbs 0 Oil 38
Mana 0 Jewel 0

Good Studded Leather

1
Liquid Fire 2
N/A 0
N/A 0
18 Blueprint Unlocked: Genji Armor
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,440 Fabric 900
Herbs 0 Oil 684
Mana 0 Jewel 0

Good Studded Leather

18
Liquid Fire 36
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 80 Fabric 50
Herbs 0 Oil 38
Mana 0 Jewel 0

Good Studded Leather

1
Liquid Fire 2
N/A 0
N/A 0
28 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,240 Fabric 1,400
Herbs 0 Oil 1,064
Mana 0 Jewel 0

Good Studded Leather

28
Liquid Fire 56
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,520 Fabric 3,500
Herbs 0 Oil 2,660
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Studded Leather

94 Liquid Fire 140


Used In

Pre-Craft For:
Recipe Quality Amount
Shadow Lurker Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 12,600s / 210m Time Rating 9,450s / 158m Time Rating
50 2,520s / 42m Time Rating 1,890s / 32m Time Rating
100 1,260s / 21m Time Rating 945s / 16m Time Rating
500 252s / 4m Time Rating 189s / 3m Time Rating
1,000 126s / 2m Time Rating 95s / 2m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 38,625Coin 51,500Coin 64,375Coin 48,281Coin 64,375Coin 80,469Coin
Good Quality 48,281Coin 64,375Coin 80,469Coin 60,352Coin 80,469Coin 100,586Coin
Coin 77,250Coin 103,000Coin 128,750Coin 96,563Coin 128,750Coin 160,938Coin
Flawless Quality 115,875Coin 154,500Coin 193,125Coin 144,844Coin 193,125Coin 241,406Coin
Epic Quality 193,125Coin 257,500Coin 321,875Coin 241,406Coin 321,875Coin 402,344Coin
Legendary Quality 386,250Coin 515,000Coin 643,750Coin 482,813Coin 643,750Coin 804,688Coin
Mythical Quality 965,625Coin 1,287,500Coin 1,609,375Coin 1,207,031Coin 1,609,375Coin 2,011,719Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
10,577 Xp Rating 13,221 Xp Rating 21,154 Xp Rating 31,731 Xp Rating 52,885 Xp Rating 105,770 Xp Rating 264,425 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+625 Power Rating +688 Power Rating +750 Power Rating +813 Power Rating +938 Power Rating +1,250 Power Rating +3,125 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
25 Gems 41 Gems 61 Gems 102 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"