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Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Mystic Staff

Mystic Staff[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 180 0 0 140 0 0 140 0 180 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 50 Hardwood 12
Leather 0 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
Iron Carapace 2
N/A 0
5 Efficiency Increased: -25 Wood
Iron 0 Steel 0
Wood 250 Hardwood 60
Leather 0 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
Iron Carapace 10
N/A 0

Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 25 Hardwood 12
Leather 0 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
Iron Carapace 2
N/A 0
10 Price Increase +50%
Iron 0 Steel 0
Wood 125 Hardwood 60
Leather 0 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
Iron Carapace 10
N/A 0

Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 25 Hardwood 12
Leather 0 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
Iron Carapace 2
N/A 0
18 Efficiency Increased: -1 Iron Carapace
Iron 0 Steel 0
Wood 200 Hardwood 96
Leather 0 Fabric 0
Herbs 0 Oil 72
Mana 0 Jewel 0
Iron Carapace 16
N/A 0

Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 25 Hardwood 12
Leather 0 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
30 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 300 Hardwood 144
Leather 0 Fabric 0
Herbs 0 Oil 108
Mana 0 Jewel 0
Iron Carapace 12
N/A 0

Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 25 Hardwood 12
Leather 0 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
50 Blueprint Unlocked: Mystic Scroll
Iron 0 Steel 0
Wood 500 Hardwood 240
Leather 0 Fabric 0
Herbs 0 Oil 180
Mana 0 Jewel 0
Iron Carapace 20
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 1,375 Hardwood 600
Leather 0 Fabric 0
Herbs 0 Oil 450
Mana 0 Jewel 0


Total components needed to fully master the item:
Iron Carapace 68 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 180 18m 3m36s 1m48s 54s 22s 11s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 140 14m 2m48s 1m24s 42s 17s 8s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 140 14m 2m48s 1m24s 42s 17s 8s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 180 18m 3m36s 1m48s 54s 22s 11s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 1h4m 12m48s 6m24s 3m12s 1m17s 38s
TimePiece-25PercentTime: 48m 9m36s 4m48s 2m24s 58s 29s

Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 10,125Coin 13,500Coin 16,875Coin 15,188Coin 20,250Coin 25,313Coin
Good Quality 12,656Coin 16,875Coin 21,094Coin 18,984Coin 25,313Coin 31,641Coin
Coin 20,250Coin 27,000Coin 33,750Coin 30,375Coin 40,500Coin 50,625Coin
Flawless Quality 30,375Coin 40,500Coin 50,625Coin 45,563Coin 60,750Coin 75,938Coin
Epic Quality 50,625Coin 67,500Coin 84,375Coin 75,938Coin 101,250Coin 126,563Coin
Legendary Quality 101,250Coin 135,000Coin 168,750Coin 151,875Coin 202,500Coin 253,125Coin
Mythical Quality 253,125Coin 337,500Coin 421,875Coin 379,688Coin 506,250Coin 632,813Coin

Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
4,583 Xp Rating 5,729 Xp Rating 9,166 Xp Rating 13,749 Xp Rating 22,915 Xp Rating 45,830 Xp Rating 114,575 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+550 Power Rating +605 Power Rating +660 Power Rating +715 Power Rating +825 Power Rating +1,100 Power Rating +2,750 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
19 Gems 30 Gems 46 Gems 77 Gems


Level 14 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

5m Time Rating 11m54s Time Rating 19m44s Time Rating 28m17s Time Rating 37m23s Time Rating 46m57s Time Rating


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