All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
50
12
0
0
0
9
0
0
2
N/A
0
5
0
0
250
60
0
0
0
45
0
0
10
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
25
12
0
0
0
9
0
0
2
N/A
0
10
0
0
125
60
0
0
0
45
0
0
10
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
25
12
0
0
0
9
0
0
2
N/A
0
18
0
0
200
96
0
0
0
72
0
0
16
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
25
12
0
0
0
9
0
0
1
N/A
0
30
0
0
300
144
0
0
0
108
0
0
12
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
25
12
0
0
0
9
0
0
1
N/A
0
50
0
0
500
240
0
0
0
180
0
0
20
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
1,375
600
0
0
0
450
0
0
Total components needed to fully master the item:
68
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
180
18m
3m36s
1m48s
54s
22s
11s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
140
14m
2m48s
1m24s
42s
17s
8s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
140
14m
2m48s
1m24s
42s
17s
8s
0
1s
1s
1s
1s
1s
1s
180
18m
3m36s
1m48s
54s
22s
11s
0
1s
1s
1s
1s
1s
1s
Time:
1h4m
12m48s
6m24s
3m12s
1m17s
38s
Time:
48m
9m36s
4m48s
2m24s
58s
29s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
10,125
13,500
16,875
15,188
20,250
25,313
12,656
16,875
21,094
18,984
25,313
31,641
20,250
27,000
33,750
30,375
40,500
50,625
30,375
40,500
50,625
45,563
60,750
75,938
50,625
67,500
84,375
75,938
101,250
126,563
101,250
135,000
168,750
151,875
202,500
253,125
253,125
337,500
421,875
379,688
506,250
632,813
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
4,583
5,729
9,166
13,749
22,915
45,830
114,575
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+550
+605
+660
+715
+825
+1,100
+2,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
-->
-->
-->
-->
19
30
46
77
Level 14 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.