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Maces Morning Star.png

Morning Star

  • Unlocked By: Wooden Chest /OR/ 5 Blueprint Fragments
  • Blueprint Rarity: Uncommon
  • Item Level: 8
  • Base Power: +215 Power Rating
  • Item Ability: Crush



Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 38 0 0 0 30 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2

Good Spiked Club

3
N/A 0
N/A 0
4 Price Increase +50%
Iron 0 Steel 0
Wood 36 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 8

Good Spiked Club

12
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2

Good Spiked Club

3
N/A 0
N/A 0
4 Efficiency Increased: -10 Wood
Iron 0 Steel 0
Wood 36 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 8

Good Spiked Club

12
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2

Good Spiked Club

3
N/A 0
N/A 0
6 Efficiency Increased: -1 Elven Dew
Iron 0 Steel 0
Wood 54 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 12

Good Spiked Club

18
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2

Good Spiked Club

3
N/A 0
N/A 0
10 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 90 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 20

Good Spiked Club

30
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 9 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2

Good Spiked Club

3
N/A 0
N/A 0
16 Ability Unlocked: Crush / Flawless
Iron 0 Steel 0
Wood 144 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 32

Good Spiked Club

48
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 440 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Elven Dew 94

Good Spiked Club

120


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 38 3m48s 46s 23s 11s 5s 2s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 30 3m 36s 18s 9s 4s 2s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 6m48s 1m22s 41s 20s 8s 5s
TimePiece-25Percent.pngTime: 5m6s 1m1s 31s 15s 6s 5s

Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 863Coin 1,150Coin 1,438Coin 1,294Coin 1,725Coin 2,156Coin
Good Quality 1,078Coin 1,438Coin 1,797Coin 1,617Coin 2,156Coin 2,695Coin
Coin 1,725Coin 2,300Coin 2,875Coin 2,588Coin 3,450Coin 4,313Coin
Flawless Quality 2,588Coin 3,450Coin 4,313Coin 3,881Coin 5,175Coin 6,469Coin
Epic Quality 4,313Coin 5,750Coin 7,188Coin 6,469Coin 8,625Coin 10,781Coin
Legendary Quality 8,625Coin 11,500Coin 14,375Coin 12,938Coin 17,250Coin 21,563Coin
Mythical Quality 21,563Coin 28,750Coin 35,938Coin 32,344Coin 43,125Coin 53,906Coin

Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
298 Xp Rating 373 Xp Rating 596 Xp Rating 894 Xp Rating 1,490 Xp Rating 2,980 Xp Rating 7,450 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+215 Power Rating +237 Power Rating +258 Power Rating +280 Power Rating +323 Power Rating +430 Power Rating +1,075 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"

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