All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
25
0
0
0
0
0
0
0
0
0
2
N/A
0
4
100
0
0
0
0
0
0
0
0
0
8
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
25
0
0
0
0
0
0
0
0
0
2
N/A
0
8
100
0
0
0
0
0
0
0
0
0
8
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
25
0
0
0
0
0
0
0
0
0
2
N/A
0
14
150
0
0
0
0
0
0
0
0
0
12
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
22
0
0
0
0
0
0
0
0
0
2
N/A
0
24
220
0
0
0
0
0
0
0
0
0
20
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
17
0
0
0
0
0
0
0
0
0
2
N/A
0
40
272
0
0
0
0
0
0
0
0
0
32
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
842
0
0
0
0
0
0
0
0
0
Total components needed to fully master the item:
80
N/A
0
}}
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
32
3m12s
38s
19s
10s
4s
2s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
46
4m36s
55s
28s
14s
6s
3s
46
4m36s
55s
28s
14s
6s
3s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
12m24s
2m29s
1m14s
37s
15s
7s
Time:
9m18s
1m52s
56s
28s
11s
6s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,172
1,563
1,954
1,465
1,954
2,442
1,465
1,954
2,442
1,832
2,442
3,053
2,345
3,126
3,908
2,931
3,908
4,884
3,517
4,689
5,861
4,396
5,861
7,327
5,861
7,815
9,769
7,327
9,769
12,211
11,723
15,630
19,538
14,653
19,538
24,422
29,306
39,075
48,844
36,633
48,844
61,055
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
258
323
516
774
1,290
2,580
6,450
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+165
+182
+198
+215
+248
+330
+825
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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7
12
18
31
Level 9 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.