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Music Military Tap.png

Military Tap


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 1,400 500 0 0 0 0 1,400 0 0 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 79 Hardwood 41
Leather 53 Fabric 28
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 3

Good Small Drum

3
N/A 0
N/A 0
8 Time Decreased -25%
Iron 0 Steel 0
Wood 632 Hardwood 328
Leather 424 Fabric 224
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 24

Good Small Drum

24
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 79 Hardwood 41
Leather 53 Fabric 28
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 3

Good Small Drum

3
N/A 0
N/A 0
8 Efficiency Increased: -16 Wood
Iron 0 Steel 0
Wood 632 Hardwood 328
Leather 424 Fabric 224
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 24

Good Small Drum

24
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 63 Hardwood 41
Leather 53 Fabric 28
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 3

Good Small Drum

3
N/A 0
N/A 0
12 Efficiency Increased: -1 Liquid Fire
Iron 0 Steel 0
Wood 756 Hardwood 492
Leather 636 Fabric 336
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 36

Good Small Drum

36
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 63 Hardwood 41
Leather 53 Fabric 28
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 2

Good Small Drum

3
N/A 0
N/A 0
20 Blueprint Unlocked: Silvered Flute
Iron 0 Steel 0
Wood 1,260 Hardwood 820
Leather 1,060 Fabric 560
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 40

Good Small Drum

60
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 63 Hardwood 41
Leather 53 Fabric 28
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 2

Good Small Drum

3
N/A 0
N/A 0
32 Price Increase +25%
Iron 0 Steel 0
Wood 2,016 Hardwood 1,312
Leather 1,696 Fabric 896
Herbs 0 Oil 0
Mana 0 Jewel 0
Liquid Fire 64

Good Small Drum

96
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 5,296 Hardwood 3,280
Leather 4,240 Fabric 2,240
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Liquid Fire 188

Good Small Drum

240


Used In

Pre-Craft For:
Recipe Quality Amount
Draconic Heartbeat Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 19,800s / 330m Time Rating 14,850s / 248m Time Rating
50 3,960s / 66m Time Rating 2,970s / 50m Time Rating
100 1,980s / 33m Time Rating 1,485s / 25m Time Rating
500 396s / 7m Time Rating 297s / 5m Time Rating
1,000 198s / 3m Time Rating 149s / 2m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 78,750Coin 105,000Coin 131,250Coin 98,438Coin 131,250Coin 164,063Coin
Good Quality 98,438Coin 131,250Coin 164,063Coin 123,047Coin 164,063Coin 205,078Coin
Coin 157,500Coin 210,000Coin 262,500Coin 196,875Coin 262,500Coin 328,125Coin
Flawless Quality 236,250Coin 315,000Coin 393,750Coin 295,313Coin 393,750Coin 492,188Coin
Epic Quality 393,750Coin 525,000Coin 656,250Coin 492,188Coin 656,250Coin 820,313Coin
Legendary Quality 787,500Coin 1,050,000Coin 1,312,500Coin 984,375Coin 1,312,500Coin 1,640,625Coin
Mythical Quality 1,968,750Coin 2,625,000Coin 3,281,250Coin 2,460,938Coin 3,281,250Coin 4,101,563Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
28,032 Xp Rating 35,040 Xp Rating 56,064 Xp Rating 84,096 Xp Rating 140,160 Xp Rating 280,320 Xp Rating 700,800 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+650 Power Rating +715 Power Rating +780 Power Rating +845 Power Rating +975 Power Rating +1,300 Power Rating +3,250 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
37 Gems 60 Gems 91 Gems 151 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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