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Swords Masamune.png

Masamune



Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,200 0 0 0 490 1,200 0 0 0 490 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 120 Steel 65
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 1

Good Zweihander

3
8 Time Decreased -25%
Iron 960 Steel 520
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 8

Good Zweihander

24


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 120 Steel 65
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 1

Good Zweihander

3
16 Efficiency Increased: -13 Steel
Iron 960 Steel 520
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 8

Good Zweihander

24


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 120 Steel 52
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 1

Good Zweihander

3
28 Efficiency Increased: -1 Zweihander
Iron 1,440 Steel 624
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 12

Good Zweihander

36


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 120 Steel 52
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 1

Good Zweihander

2
48 Blueprint Unlocked: Sawblade
Iron 2,400 Steel 1,040
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 20

Good Zweihander

40


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 120 Steel 52
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 1

Good Zweihander

2
80 Price Increase +25%
Iron 3,840 Steel 1,664
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Silver Steel 32

Good Zweihander

64


Item Mastery Cost

Total resources needed to fully master the item:
Iron 9,600 Steel 4,368
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Silver Steel 80

Good Zweihander

188


Used In

Pre-Craft For:
Recipe Quality Amount
Golden Helm Flawless Quality 2
Golden Shamshir Flawless Quality 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 1200 2h 24m 12m 6m 2m24s 1m12s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 490 49m 9m48s 4m54s 2m27s 59s 29s
Weaponcrafting 1200 2h 24m 12m 6m 2m24s 1m12s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 490 49m 9m48s 4m54s 2m27s 59s 29s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 5h38m 1h7m36s 33m48s 16m54s 6m46s 3m23s
TimePiece-25Percent.pngTime: 4h13m30s 50m42s 25m21s 12m41s 5m4s 2m32s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 48,750Coin 65,000Coin 81,250Coin 60,938Coin 81,250Coin 101,563Coin
Good Quality 60,938Coin 81,250Coin 101,563Coin 76,172Coin 101,563Coin 126,953Coin
Coin 97,500Coin 130,000Coin 162,500Coin 121,875Coin 162,500Coin 203,125Coin
Flawless Quality 146,250Coin 195,000Coin 243,750Coin 182,813Coin 243,750Coin 304,688Coin
Epic Quality 243,750Coin 325,000Coin 406,250Coin 304,688Coin 406,250Coin 507,813Coin
Legendary Quality 487,500Coin 650,000Coin 812,500Coin 609,375Coin 812,500Coin 1,015,625Coin
Mythical Quality 1,218,750Coin 1,625,000Coin 2,031,250Coin 1,523,438Coin 2,031,250Coin 2,539,063Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
17,353 Xp Rating 21,691 Xp Rating 34,706 Xp Rating 52,059 Xp Rating 86,765 Xp Rating 173,530 Xp Rating 433,825 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
28 Gems 46 Gems 69 Gems 115 Gems


Level 27 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

23m20s Time Rating 55m30s Time Rating 1h32m8s Time Rating 2h12m Time Rating 2h54m27s Time Rating 3h39m7s Time Rating