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Clothes Mantle.png

Mantle


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 14 0 0 0 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 8 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
3 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 6
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 8 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
6 Blueprint Unlocked: Red Tunic
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 24 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 6
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 8 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
10 Efficiency Increased: -2 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 32 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 8
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 8 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
18 Efficiency Increased: -1 Elven Dew
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 64 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 16
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 8 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 2
N/A 0
30 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 96 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Elven Dew 24
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 200 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Elven Dew 48 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Magician's Cloak Normal Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 14 1m24s 17s 8s 4s 2s 1s
Alchemy.png 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 1m24s 17s 8s 5s 5s 5s
TimePiece-25Percent.pngTime: 1m3s 13s 6s 5s 5s 5s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 143Coin 190Coin 238Coin 178Coin 238Coin 297Coin
Good Quality 178Coin 238Coin 297Coin 223Coin 297Coin 371Coin
Coin 285Coin 380Coin 475Coin 356Coin 475Coin 594Coin
Flawless Quality 428Coin 570Coin 713Coin 534Coin 713Coin 891Coin
Epic Quality 713Coin 950Coin 1,188Coin 891Coin 1,188Coin 1,484Coin
Legendary Quality 1,425Coin 1,900Coin 2,375Coin 1,781Coin 2,375Coin 2,969Coin
Mythical Quality 3,563Coin 4,750Coin 5,938Coin 4,453Coin 5,938Coin 7,422Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
40 Xp Rating 50 Xp Rating 80 Xp Rating 120 Xp Rating 200 Xp Rating 400 Xp Rating 1,000 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+56 Power Rating +62 Power Rating +67 Power Rating +73 Power Rating +84 Power Rating +112 Power Rating +280 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
3 Gems 5 Gems 8 Gems 13 Gems


Level 4 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

30s Time Rating 1m11s Time Rating 1m58s Time Rating 2m50s Time Rating 3m44s Time Rating 4m42s Time Rating



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