All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
65
24
0
0
0
0
3
3
5
N/A
0
6
0
0
390
144
0
0
0
0
18
18
30
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
32
24
0
0
0
0
3
3
5
N/A
0
12
0
0
192
144
0
0
0
0
18
18
30
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
32
24
0
0
0
0
3
3
5
N/A
0
22
0
0
320
240
0
0
0
0
30
30
50
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
32
24
0
0
0
0
3
3
5
N/A
0
38
0
0
512
384
0
0
0
0
48
48
80
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
32
24
0
0
0
0
3
3
3
N/A
0
60
0
0
704
528
0
0
0
0
66
66
66
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
2,118
1,440
0
0
0
0
180
180
Total components needed to fully master the item:
256
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
290
29m
5m48s
2m54s
1m27s
35s
17s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
230
23m
4m36s
2m18s
1m9s
28s
14s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
230
23m
4m36s
2m18s
1m9s
28s
14s
120
12m
2m24s
1m12s
36s
14s
7s
290
29m
5m48s
2m54s
1m27s
35s
17s
0
1s
1s
1s
1s
1s
1s
Time:
1h56m
23m12s
11m36s
5m48s
2m19s
1m10s
Time:
1h27m
17m24s
8m42s
4m21s
1m44s
52s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
27,375
36,500
45,625
41,063
54,750
68,438
34,219
45,625
57,031
51,328
68,438
85,547
54,750
73,000
91,250
82,125
109,500
136,875
82,125
109,500
136,875
123,188
164,250
205,313
136,875
182,500
228,125
205,313
273,750
342,188
273,750
365,000
456,250
410,625
547,500
684,375
684,375
912,500
1,140,625
1,026,563
1,368,750
1,710,938
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
12,371
15,464
24,742
37,113
61,855
123,710
309,275
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+700
+770
+840
+910
+1,050
+1,400
+3,500
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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22
36
54
91
Level 17 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.