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Gauntlets Lord's Gauntlets.png

Lord's Gauntlets


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
210 0 0 0 0 0 210 85 85 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 60 Steel 20
Wood 0 Hardwood 0
Leather 54 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

1
Wyvern Wing 2
N/A 0
N/A 0
6 Efficiency Increased: -12 Iron
Iron 360 Steel 120
Wood 0 Hardwood 0
Leather 324 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

6
Wyvern Wing 12
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 48 Steel 20
Wood 0 Hardwood 0
Leather 54 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

1
Wyvern Wing 2
N/A 0
N/A 0
6 Price Increase +25%
Iron 288 Steel 120
Wood 0 Hardwood 0
Leather 324 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

6
Wyvern Wing 12
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 48 Steel 20
Wood 0 Hardwood 0
Leather 54 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

1
Wyvern Wing 2
N/A 0
N/A 0
10 Blueprint Unlocked: Steel Vambrace
Iron 480 Steel 200
Wood 0 Hardwood 0
Leather 540 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

10
Wyvern Wing 20
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 48 Steel 20
Wood 0 Hardwood 0
Leather 54 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

1
Wyvern Wing 2
N/A 0
N/A 0
16 Time Decreased -25%
Iron 768 Steel 320
Wood 0 Hardwood 0
Leather 864 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

16
Wyvern Wing 32
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 48 Steel 20
Wood 0 Hardwood 0
Leather 54 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

1
Wyvern Wing 2
N/A 0
N/A 0
22 Efficiency Increased: -1 Wyvern Wing
Iron 1,056 Steel 440
Wood 0 Hardwood 0
Leather 1,188 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Meshed Gauntlets

22
Wyvern Wing 44
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 2,952 Steel 1,200
Wood 0 Hardwood 0
Leather 3,240 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Meshed Gauntlets

60 Wyvern Wing 120


Used In

Pre-Craft For:
Recipe Quality Amount
Protector Gauntlets Normal Quality 2
Hallowed Grip Good Quality 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 3,540s / 59m Time Rating 2,655s / 44m Time Rating
50 708s / 12m Time Rating 531s / 9m Time Rating
100 354s / 6m Time Rating 266s / 4m Time Rating
500 71s / 1m Time Rating 53s / 1m Time Rating
1,000 35s / 1m Time Rating 27s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 11,625Coin 15,500Coin 19,375Coin 14,531Coin 19,375Coin 24,219Coin
Good Quality 14,531Coin 19,375Coin 24,219Coin 18,164Coin 24,219Coin 30,273Coin
Coin 23,250Coin 31,000Coin 38,750Coin 29,063Coin 38,750Coin 48,438Coin
Flawless Quality 34,875Coin 46,500Coin 58,125Coin 43,594Coin 58,125Coin 72,656Coin
Epic Quality 58,125Coin 77,500Coin 96,875Coin 72,656Coin 96,875Coin 121,094Coin
Legendary Quality 116,250Coin 155,000Coin 193,750Coin 145,313Coin 193,750Coin 242,188Coin
Mythical Quality 290,625Coin 387,500Coin 484,375Coin 363,281Coin 484,375Coin 605,469Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
3,505 Xp Rating 4,381 Xp Rating 7,010 Xp Rating 10,515 Xp Rating 17,525 Xp Rating 35,050 Xp Rating 87,625 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+360 Power Rating +396 Power Rating +432 Power Rating +468 Power Rating +540 Power Rating +720 Power Rating +1,800 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
19 Gems 31 Gems 47 Gems 78 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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