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Boots Lords Boots.png

Lord's Boots


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
2,300 0 900 0 0 0 2,300 900 900 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 140 Steel 75
Wood 0 Hardwood 0
Leather 126 Fabric 68
Herbs 0 Oil 38
Mana 0 Jewel 18
Yggdrasil Leaf 3
N/A 0
N/A 0
N/A 0
8 Time Decreased -25%
Iron 1,120 Steel 600
Wood 0 Hardwood 0
Leather 1,008 Fabric 544
Herbs 0 Oil 304
Mana 0 Jewel 144
Yggdrasil Leaf 24
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 140 Steel 75
Wood 0 Hardwood 0
Leather 126 Fabric 68
Herbs 0 Oil 38
Mana 0 Jewel 18
Yggdrasil Leaf 3
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -25 Leather
Iron 1,120 Steel 600
Wood 0 Hardwood 0
Leather 1,008 Fabric 544
Herbs 0 Oil 304
Mana 0 Jewel 144
Yggdrasil Leaf 24
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 140 Steel 75
Wood 0 Hardwood 0
Leather 101 Fabric 68
Herbs 0 Oil 38
Mana 0 Jewel 18
Yggdrasil Leaf 3
N/A 0
N/A 0
N/A 0
12 Efficiency Increased: -1 Yggdrasil Leaf
Iron 1,680 Steel 900
Wood 0 Hardwood 0
Leather 1,212 Fabric 816
Herbs 0 Oil 456
Mana 0 Jewel 216
Yggdrasil Leaf 36
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 140 Steel 75
Wood 0 Hardwood 0
Leather 101 Fabric 68
Herbs 0 Oil 38
Mana 0 Jewel 18
Yggdrasil Leaf 2
N/A 0
N/A 0
N/A 0
20 Blueprint Unlocked: Frost Sabatons
Iron 2,800 Steel 1,500
Wood 0 Hardwood 0
Leather 2,020 Fabric 1,360
Herbs 0 Oil 760
Mana 0 Jewel 360
Yggdrasil Leaf 40
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 140 Steel 75
Wood 0 Hardwood 0
Leather 101 Fabric 68
Herbs 0 Oil 38
Mana 0 Jewel 18
Yggdrasil Leaf 2
N/A 0
N/A 0
N/A 0
32 Price Increase +25%
Iron 4,480 Steel 2,400
Wood 0 Hardwood 0
Leather 3,232 Fabric 2,176
Herbs 0 Oil 1,216
Mana 0 Jewel 576
Yggdrasil Leaf 64
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 11,200 Steel 6,000
Wood 0 Hardwood 0
Leather 8,480 Fabric 5,440
Herbs 0 Oil 3,040
Mana 0 Jewel 1,440


Total components needed to fully master the item:
Yggdrasil Leaf 188 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
King's Boots Good Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 97,500Coin 130,000Coin 162,500Coin 121,875Coin 162,500Coin 203,125Coin
Good Quality 121,875Coin 162,500Coin 203,125Coin 152,344Coin 203,125Coin 253,906Coin
Coin 195,000Coin 260,000Coin 325,000Coin 243,750Coin 325,000Coin 406,250Coin
Flawless Quality 292,500Coin 390,000Coin 487,500Coin 365,625Coin 487,500Coin 609,375Coin
Epic Quality 487,500Coin 650,000Coin 812,500Coin 609,375Coin 812,500Coin 1,015,625Coin
Legendary Quality 975,000Coin 1,300,000Coin 1,625,000Coin 1,218,750Coin 1,625,000Coin 2,031,250Coin
Mythical Quality 2,437,500Coin 3,250,000Coin 4,062,500Coin 3,046,875Coin 4,062,500Coin 5,078,125Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
34,702 Xp Rating 43,378 Xp Rating 69,404 Xp Rating 104,106 Xp Rating 173,510 Xp Rating 347,020 Xp Rating 867,550 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+800 Power Rating +880 Power Rating +960 Power Rating +1,040 Power Rating +1,200 Power Rating +1,600 Power Rating +4,000 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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