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Spears Lion's Tail.png

Lion's Tail


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,800 2,300 0 0 0 2,300 0 0 0 0 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 38
Wood 140 Hardwood 75
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

2
N/A 0
N/A 0
N/A 0
8 Time Decreased -25%
Iron 560 Steel 304
Wood 1,120 Hardwood 600
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

16
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 38
Wood 140 Hardwood 75
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

2
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -28 Wood
Iron 560 Steel 304
Wood 1,120 Hardwood 600
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

16
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 38
Wood 140 Hardwood 75
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Spade
Iron 700 Steel 380
Wood 1,400 Hardwood 750
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

20
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 38
Wood 140 Hardwood 75
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

2
N/A 0
N/A 0
N/A 0
20 Blueprint Unlocked: Impaler
Iron 1,400 Steel 760
Wood 2,800 Hardwood 1,500
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

40
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 70 Steel 38
Wood 140 Hardwood 75
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

2
N/A 0
N/A 0
N/A 0
32 Price Increase +25%
Iron 2,240 Steel 1,216
Wood 4,480 Hardwood 2,400
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Spade

64
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 5,600 Steel 0
Wood 9,408 Hardwood 6,000
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Spade

108 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Night Spike Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 38,250Coin 51,000Coin 63,750Coin 47,813Coin 63,750Coin 79,688Coin
Good Quality 47,813Coin 63,750Coin 79,688Coin 59,766Coin 79,688Coin 99,609Coin
Coin 76,500Coin 102,000Coin 127,500Coin 95,625Coin 127,500Coin 159,375Coin
Flawless Quality 114,750Coin 153,000Coin 191,250Coin 143,438Coin 191,250Coin 239,063Coin
Epic Quality 191,250Coin 255,000Coin 318,750Coin 239,063Coin 318,750Coin 398,438Coin
Legendary Quality 382,500Coin 510,000Coin 637,500Coin 478,125Coin 637,500Coin 796,875Coin
Mythical Quality 956,250Coin 1,275,000Coin 1,593,750Coin 1,195,313Coin 1,593,750Coin 1,992,188Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
10,472 Xp Rating 13,090 Xp Rating 20,944 Xp Rating 31,416 Xp Rating 52,360 Xp Rating 104,720 Xp Rating 261,800 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+975 Power Rating +1,073 Power Rating +1,170 Power Rating +1,268 Power Rating +1,463 Power Rating +1,950 Power Rating +4,875 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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