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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png

Hats Light Visage.png

Light Visage


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 120 0 0 0 0 120 0 0 0


Stages of Construction

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 11 Steel 0
Wood 0 Hardwood 0
Leather 45 Fabric 10
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
5 Efficiency Increased: -9 Leather
Iron 55 Steel 0
Wood 0 Hardwood 0
Leather 225 Fabric 50
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 11 Steel 0
Wood 0 Hardwood 0
Leather 36 Fabric 10
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
5 Price Increase +25%
Iron 55 Steel 0
Wood 0 Hardwood 0
Leather 180 Fabric 50
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 11 Steel 0
Wood 0 Hardwood 0
Leather 36 Fabric 10
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
8 Blueprint Unlocked: Scarlet Coif
Iron 88 Steel 0
Wood 0 Hardwood 0
Leather 288 Fabric 80
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 11 Steel 0
Wood 0 Hardwood 0
Leather 36 Fabric 10
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
12 Time Decreased -25%
Iron 132 Steel 0
Wood 0 Hardwood 0
Leather 432 Fabric 120
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 11 Steel 0
Wood 0 Hardwood 0
Leather 36 Fabric 10
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 220 Steel 0
Wood 0 Hardwood 0
Leather 720 Fabric 200
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 550 Steel 0
Wood 0 Hardwood 0
Leather 1,845 Fabric 500
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Dark Visage Good Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,363Coin 3,150Coin 3,938Coin 2,953Coin 3,938Coin 4,922Coin
Good Quality 2,953Coin 3,938Coin 4,922Coin 3,691Coin 4,922Coin 6,152Coin
Coin 4,725Coin 6,300Coin 7,875Coin 5,906Coin 7,875Coin 9,844Coin
Flawless Quality 7,088Coin 9,450Coin 11,813Coin 8,859Coin 11,813Coin 14,766Coin
Epic Quality 11,813Coin 15,750Coin 19,688Coin 14,766Coin 19,688Coin 24,609Coin
Legendary Quality 23,625Coin 31,500Coin 39,375Coin 29,531Coin 39,375Coin 49,219Coin
Mythical Quality 59,063Coin 78,750Coin 98,438Coin 73,828Coin 98,438Coin 123,047Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
712 Xp Rating 890 Xp Rating 1,424 Xp Rating 2,136 Xp Rating 3,560 Xp Rating 7,120 Xp Rating 17,800 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+270 Power Rating +297 Power Rating +324 Power Rating +351 Power Rating +405 Power Rating +540 Power Rating +1,350 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"